[-] popcar2@programming.dev 1 points 4 months ago

This has more to do with the Windows frameworks costing an extra $140. I'm sure a lot of people will just buy it with Linux and then 'obtain' Windows on their own.

[-] popcar2@programming.dev 1 points 5 months ago

Maybe it's just a psychological thing, but I feel way more comfortable gaming on a dedicated device than my phone. I don't have to worry about losing all my phone battery, or getting popups and calls while playing, or having to exit the game to check messages etc... It's way nicer having it just be a handheld that does one thing well.

why did you pick this handheld instead of many others?

Form factor is the big one. I think the Magicx is basically the same size, I was also looking for something that would fit in my pocket without much issue. It's funny that you mention Android as a reason to buy one, I specifically looked for one that WASN'T Android. Linux handhelds are a lot simpler to work with and you don't have to worry about Android shenanigans like processes running in the background or having to sign in to Google and update apps etc...

For me, most of the games I'm interested in playing are SNES, GBA, PS1, and some PSP. If you're looking to play PS2 or higher then yeah a more powerful Android handheld makes sense, but I didn't care for it that much.

[-] popcar2@programming.dev 1 points 10 months ago

You don't have to use NTFS. In fact, it's not recommended, but the biggest reason you'd want to is if you were dual-booting Windows and wanted to access the same files from both operating systems.

[-] popcar2@programming.dev 1 points 1 year ago

We don't know yet if the first game's story ties in heavily to this one, but I would recommend buying Hollow Knight anyway because it's a fantastic game!

[-] popcar2@programming.dev 1 points 1 year ago

I have looked into the nim GDExtension and it looks nifty. I haven't tried it yet though because it might not be totally ready, some github issues make it sound like it could be a pain to work with.

[-] popcar2@programming.dev 1 points 1 year ago

What problems does discord have?

[-] popcar2@programming.dev 1 points 1 year ago

It lets you scale SVGs in real-time with really good results, so yeah microscope-level zooming on SVGs look fantastic. I haven't tested performance yet but it seems totally fine on smaller games and GUI apps.

Unfortunately it works for everything EXCEPT tilemaps. There's a PR that fixes it but it's slated for after 4.5 (so likely 4.5.1)

That said, once that gets fixed I'll try to do a fully SVG game. See the video in the PR for how it looks.

[-] popcar2@programming.dev 1 points 1 year ago

Don't submit AI generated content to this community. Next time will be a ban.

[-] popcar2@programming.dev 1 points 3 years ago* (last edited 3 years ago)

It's definitely not perfect (and definitely not a replacement for web apps) but I think it's a big step in the right direction for GUI development. People have made impressive programs with it.

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