[-] popcar2@programming.dev 20 points 9 months ago

You can help by writing to Apple CEO Tim Cook (tcook@apple.com) and letting him know that you won't buy Apple devices because of their proprietary software and DRM.

There really has to be a better call to action than this:

[-] popcar2@programming.dev 21 points 11 months ago

A standardized file format isn't comparable to them changing software they own though. They can't "take back" WEBP and it's well-supported by basically everything these days. There's zero risk of a rug pull, so why wouldn't you use it when it's objectively better at compression compared to something like jpeg and gif?

[-] popcar2@programming.dev 19 points 1 year ago* (last edited 1 year ago)

We made it. We freakin' made it. I hope it's a shadowdrop because I don't wanna wait much longer.

[-] popcar2@programming.dev 21 points 1 year ago* (last edited 1 year ago)

Some of my favorites:

I had a bigger list around somewhere but I can't find it... These games are all pretty darn good though.

[-] popcar2@programming.dev 21 points 1 year ago* (last edited 1 year ago)

This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

If you've read the past few development updates, it's very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

I'm reading it more like the longest "we blew our budget and had no game" post.

[-] popcar2@programming.dev 22 points 1 year ago

Oh! I didn't expect it to get suddenly shadowdropped. It looks pretty clean, and it's neat that assets can have direct links to donate on the side. It's going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.

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cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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submitted 1 year ago* (last edited 1 year ago) by popcar2@programming.dev to c/godot@programming.dev

Lots of fantastic changes coming in 4.5, some of which are a long time coming.

My personal highlights:

  • Proper SVG support and text scaling
  • Tilemap chunking which boosts performance and stops glitching in-between tile seams
  • Variadic arguments in functions
  • In-editor translation previews
  • Windows exports no longer need rcedit to change the icon/metadata!
  • Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
  • Emission shape gizmos on 2D particles (finally)
  • Screenreader support
  • Recursive focus modes and mouse passthrough for Control nodes
  • Borderless fullscreen mode on Windows finally doesn't have a 1px outline
  • Deep duplicates of resources finally work, previously anything in collections like arrays wouldn't get duped and you had to go through them manually
  • Lots of optimizations for the web
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I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

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Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

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Just saw this interesting article by the Witchfire devs on creating big games with small teams. Really interesting read!

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[-] popcar2@programming.dev 20 points 2 years ago

These websites are really bad, I really don't understand why many of these websites that invite people to Linux fail to understand the user that would browse something like this. It straight up links to the GNU website to browse distros and software, which by the way, isn't loading as of writing this comment.

This entire website talks about ditching Windows without an obvious call to action. Windows is bad, yes, but giving people a list of every distro under the sun and saying "good luck" won't convince anyone to switch. Give obvious beginner recommendations. Tell people to install Linux Mint, and a beginner-friendly guide on HOW, and why Linux is good rather than just convincing everybody to stay on Windows 10.

[-] popcar2@programming.dev 19 points 2 years ago

I've been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!

[-] popcar2@programming.dev 21 points 2 years ago* (last edited 2 years ago)

Right? Who gives a shit about user experience anyways? When someone has an issue, you just tell them to man up and figure it out.

No, it's not always obvious which is the "main" community and there are many communities that died due to lack of traction, often because there are duplicate communities that also lacked traction. Community following would not only help unify communities and unify comments in crossposts, it also encourages decentralization by making 5 useful communities instead of 4 dead and 1 active.

It's not insane or narcissistic to want to reach a big audience. The same audience, across multiple instances, without effort. It's social media 101. Saying who cares to that is a great way to see a dwindling userbase. Maybe you can't feel it because it doesn't directly affect your usage, but it does many others, and providing an optional solution is not a bad thing to consider.

I'd also like to take this moment to show that this is the most popular issue in Lemmy's github, getting over twice as many likes as the 2nd most liked issue. Everyone convincing eachother in the comments that nobody cares about this is clearly wrong, and are being so in an insanely toxic and dismissive manner. Thanks.

[-] popcar2@programming.dev 22 points 2 years ago

I feel for you. A few people said the human art I put in the survey were lackluster but I thought they were pretty good, not everyone is an S-tier artist.

77% of people guessed this was AI generated, and a friend of mine kept saying it was weird and inconsistent so "I doubt a real artist would put random food in the back"

It's actually a cropped image of https://www.deviantart.com/tsaoshin/art/Strawberry-Taiyaki-Cat-905271835 . I wouldn't want to be an artist right now.

[-] popcar2@programming.dev 20 points 3 years ago

Honestly GDscript is really easy to learn if you've got a programming background. The concepts are mostly the same so you can head over to the GDScript reference and learn to use it in less than a day. As soon as you get used to the syntax you basically know it already.

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