[-] popcar2@programming.dev 14 points 3 weeks ago

Revolut is an E-bank and available for most of the world, privacy.com is just a virtual card service and it's only available in the US.

[-] popcar2@programming.dev 13 points 4 months ago

Great to hear, thanks as always for your hard work on keeping things running well.

[-] popcar2@programming.dev 12 points 5 months ago

Normally I would agree, but Wi-fi on this thing adds a lot to it. It allows you to scrape box art and a short video that gets shown when you hover on each game you have, and it lets you connect to retroachievements as well as easily transfer files from your PC wirelessly with FTP.

It's definitely not needed but it makes things a bit more convenient for me IMO.

[-] popcar2@programming.dev 13 points 1 year ago

Been seeing this more and more lately. It's a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you're visiting.

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Link to the PR that was merged for this: https://github.com/godotengine/godot/pull/97257

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cross-posted from: https://programming.dev/post/20779359

Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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cross-posted from: https://programming.dev/post/20779359

Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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Been working on this one for a while and I'm eager to share it. UFO 50 is a collection of 50 retro-style games, and I decided to write a blog post reviewing every single one. Enjoy!

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submitted 2 years ago* (last edited 2 years ago) by popcar2@programming.dev to c/gamedev@programming.dev

This was recently posted to discord:

The Original Rogue Legacy Source Code Now Available

Greetings @everyone!

It's been more than 10 years since we released a game that would alter the trajectory of our lives forever. That game, of course, was the original Rogue Legacy. In the span of a single night we went from struggling indie devs to building a solid, stable career making video games; a path that would carry on for more than a decade. Since then we've released two more titles and have reached millions of players worldwide, and it is a journey we hope to continue far into the future.

So, to give back to the community that has gifted us so much, and in the pursuit of sharing knowledge, today we are officially releasing the full source code to Rogue Legacy 1. This may only interest a select few people, but we hope by public sourcing the game that started it all for us, we can keep its spirit alive and help budding developers curious to know what it took for us to get started (and to see what you can get away with :p).

The full source is available at the GitHub link below:

https://github.com/flibitijibibo/RogueLegacy1/

A lifetime of gratitude goes out to Ethan Lee for setting up the public source code repository, and helping us since all the way back to the original Mac and Linux release of Rogue Legacy.

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There's been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways.

Prices: https://www.w4games.com/w4consoles

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[-] popcar2@programming.dev 14 points 2 years ago* (last edited 2 years ago)

It's a two part story:

  1. The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam

  2. Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn't published by a multi-billion dollar company so you're unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn't "a problem" to a company like Google because they're making bank off of all these ad spaces.


Anyways, most good games are paid, but here's a list of stuff I've enjoyed playing on mobile:

  • Fancy Pants Adventures

  • Bloons TD 6

  • Dicey Dungeons

  • Dead Cells

  • Slay the Spire (but the mobile port is rough on small screens)

  • Knights of Pen and Paper +1

  • The Enchanted Cave 2

  • Let's Create! Pottery

  • BAIKOH

  • Data Wing

Probably a lot more I forgot. Have at it.

[-] popcar2@programming.dev 13 points 2 years ago

Just my personal hot take haha, had nothing but bad experiences with Python.

[-] popcar2@programming.dev 13 points 2 years ago

I'm not keen on the specifics but part of the reason W4 exists is because the Godot Foundation can't just pass around console SDKs. Only publishers and larger companies can use them and they're usually under NDA.

So your options are going to a publisher like W4 Games (which is an entity by Godot's founders) to handle that for you, or you can try porting it yourself and going through all the legal shenanigans.

[-] popcar2@programming.dev 13 points 3 years ago* (last edited 3 years ago)

This update finally adds integer scaling for games that need to pixel-perfect (most pixel-art games). I just tested it and it works well. No more ugly half-pixels and jittery pixel-art, which was a huge complaint in Godot 4 (and even Godot 3 needed workarounds to get this working). Great stuff.

By the way there's a PR which adds FSR 2.2 support to Godot. I hope it makes it in time for Godot 4.2, the PR looks promising and would help 3D games a lot. The wait for 4.2 continues.

[-] popcar2@programming.dev 13 points 3 years ago

I miss being able to interact with the game scene while the game is running like in Unity. It's a big productivity boost being able to just zoom out and grab and move objects. In Godot you have to open the remote tree and interact with values manually which can be a pain for debugging.

[-] popcar2@programming.dev 14 points 3 years ago

Cybereality (the one that caused the drama and closed the forums) transferred it to a new owner, the forums are now back up and it's business as usual. The reason Q&A is down has nothing to do with the drama, it's just that they're transferring it to a new hosting service because the old one went down a lot.

[-] popcar2@programming.dev 13 points 3 years ago

I wonder if something is ever going to overtake git as the mainstream source control. I honestly agree with everything, git is so verbose and makes it easy to break something. The commands also have bizarre names that makes doing something specific annoying. The git docs are also a giant wall of text, just yesterday someone posted this.. I really want to try something else but it feels like there's no point because nobody would support or understand it.

Until then I guess I'll keep doing git status, git add *, git commit -m "some stuff", git push until something breaks.

[-] popcar2@programming.dev 14 points 3 years ago

Sounds good, but I hope it doesn't take too much time that they ignore some of Lemmy's issues and missing features.

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