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Gulf (lemmy.nz)
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Post town (lemmy.nz)
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I tried searching for the post that contained this same map before colorizing, but I can't find it.

I'm noticing that the picture is blurry. Sorry.

And I'm thinking this one won't have its own post:

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It's that time again, where I take a bunch of the previously drawn maps and glue them into a magnetic sheet.

Some of these might end up being helpful during a game, some of them will be colored by my nieces, but most of them will decorate my fridge regardless. :)

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Colorized version of Many-lakes [overland]:

https://ttrpg.network/post/12946239

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Canyon (lemmy.nz)
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[-] roflo1@ttrpg.network 7 points 9 months ago

It’s short, but it’s a start:

https://youtu.be/pKJAWDVx5_Q

[-] roflo1@ttrpg.network 12 points 10 months ago

She’s a witch!

[-] roflo1@ttrpg.network 6 points 10 months ago

Thanks for the heads up. Do holler if you need help somehow.

[-] roflo1@ttrpg.network 6 points 11 months ago

No, this must be going mad feels like.

[-] roflo1@ttrpg.network 4 points 1 year ago

Is it? No wonder my players always search everything thoroughly.

[-] roflo1@ttrpg.network 6 points 1 year ago

I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

And you’re way out of your league. All the time.

[-] roflo1@ttrpg.network 5 points 1 year ago* (last edited 1 year ago)

In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.

To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).

If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).

if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.

Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.

[-] roflo1@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

I don't think you meant something like this, but I couldn't not do it 🙃:

[-] roflo1@ttrpg.network 4 points 1 year ago

Thanks! That's the first time I tried something like that.

Of course, I saw it elsewhere and then tried to replicate it.

[-] roflo1@ttrpg.network 10 points 2 years ago

I settled on Campaign Cartographer 3+.

It has a steep learning curve, but seems to be the most powerful tool by far.

[-] roflo1@ttrpg.network 4 points 2 years ago* (last edited 2 years ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[-] roflo1@ttrpg.network 6 points 2 years ago

From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

How do you describe a fun, a great session?

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roflo1

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