[-] rosswinn@ttrpg.network 2 points 7 months ago

Fair, thanx for your response.

[-] rosswinn@ttrpg.network 3 points 7 months ago

I absolutely do, and moderate the Traveller group here as well. I like having multiple sources of news and engagement.

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submitted 7 months ago by rosswinn@ttrpg.network to c/games@lemmy.world

New tabletop roleplaying community on Digg!

[-] rosswinn@ttrpg.network 7 points 8 months ago* (last edited 8 months ago)

RPGs, much like SF, have always been a mechanism to explore social issues in philosophy, governance, and thought. In Human society I don’t personally believe that “politics” can be avoided in any group anywhere. —of course that’s just one man’s opinion.

[-] rosswinn@ttrpg.network 5 points 10 months ago

Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.

[-] rosswinn@ttrpg.network 7 points 11 months ago

Back in the 80s we were just guessing most of the time. At least until Akira was released in the United States in 1988 and only then white people started realizing there was a market.

[-] rosswinn@ttrpg.network 3 points 11 months ago

Notes, and links, etc: UpNote Fantastic app, Windows, Linux, macOS, iOS, Android; Markdown support.

[-] rosswinn@ttrpg.network 7 points 11 months ago

I very much appreciate UpNote for three reasons. First it is a flexible and straightforward notes app. Second, there is a one time purchase option. Third, I can use it for Linux, Windows, macOS, Android, and iOS. Nothing else combines these value propositions.

I was an Evernote user since version 2 but it has just become a bloated terrible experience, and it’s egregiously expensive. UpNote gives me those key features without any cruft.

[-] rosswinn@ttrpg.network 5 points 1 year ago* (last edited 1 year ago)

Some people just love to bitch, especially if that's all they do. James Wallis said (IIRC) "Game designs aren't tools, but some game designers are".

[-] rosswinn@ttrpg.network 2 points 2 years ago

Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

[-] rosswinn@ttrpg.network 3 points 2 years ago

Why just RED? Why not a wider group?

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submitted 2 years ago by rosswinn@ttrpg.network to c/rpg@ttrpg.network

Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.

[-] rosswinn@ttrpg.network 3 points 2 years ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[-] rosswinn@ttrpg.network 3 points 2 years ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

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rosswinn

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