sandriver

joined 1 year ago
[–] sandriver@dormi.zone 1 points 1 month ago (1 children)

Limbo has been through a few iterations, how about his current state and how the game has changed to give him tools to mitigate his pain points? For example, Zariman was kind of the Limbocalypse due to Overguard, but he has Fortifier and Magnetic to deal with that mechanic now. I also didn't join until 2015/didn't get seriously into Warframe until 2021, so I personally just can't speak for launch Limbo.

 

If anything? I feel like the scattered Limbo guides are mostly pretty comprehensive, but I am curious if there are any needs being underserved.

For a bit of context, I got back on my Limbo bullshit and I think it would be good to spread a bit of the Limbo propaganda. He's out of retirement and back in my daily driver roster, and I'd love to do a little to get people to look at the funny magic man again.

[–] sandriver@dormi.zone 4 points 1 month ago

Styanax is a beast in Circuit since his Final Stand spears scale off the amount of decrees you have. He's easily one of the best Circuit frames, standing alongside Nova, Vauban, Gyre and Protea for hard-scaling Circuit nukers.

To be fair, Styanax is a beast everywhere due to the raw power of Final Stand (especially augmented with Overguard) and Tharros Strike. If you're not in Duviri, the projectile ability scaling can be tapped with Arcane Arachne.

[–] sandriver@dormi.zone 1 points 1 month ago

I was on Switch at the time, and even with the godawful load times it was my favourite content. Whenever I had relics to crack I'd drag the clan with me into Void Storms, or even just solo Corpus Void Storms. The thing that killed Railjack for me was the introduction of SP fissures, since the value proposition of doing a soft-endurance endless fissure is way ahead of anything else in the game.

I'd still recommend Void Storms in a heartbeat to new players though. They're hugely valuable everything farms with credits, endo, and preradded relics.

As for Railjack itself, I really like the quality of life of universal affinity and shared loot, as well as the collaborative nature of the objectives. It's cool playing with my friends and operating as a team, which is basically unique in Warframe in its current state.

[–] sandriver@dormi.zone 2 points 1 month ago

I like your idea. Instead of Overguard I think your idea of exceptional DR plus party-wide status immunity would put her on par with Dante's utility.

 

If you've been avoiding Trinity, what would entice you to play her? Alternatively, are you a Trinity main with a wishlist of buffs for the lovely lobster?

Not enough of a Trinity player to dream up cool stuff, but for example here are some of mine.

  • Mild: base duration and maybe animation speed improvements
  • Wild: one of her augments generates Overguard for the squad. Some kind of buff for Champion's Blessing that makes it easier to stack, and makes the buff permanent until downed or something?
[–] sandriver@dormi.zone 3 points 1 month ago (1 children)

I misremembered, Steve read out someone who commented that during the preview devstream: https://www.youtube.com/watch?v=T6Vy7OkcXc8

[–] sandriver@dormi.zone 3 points 1 month ago

Madurai helps with that too, since Power Transfer gives you faster casting, and you can naturally get Sling Strength by rapidly void dashing to the first pack of enemies.

[–] sandriver@dormi.zone 2 points 1 month ago (2 children)

Gyre herself is the "nobody else gets to play" frame. I run 155% duration so I just need to get a handful of kills at the start and the buffs are self-sustaining. Enemies only need to be tagged by Rotorswell or Coil Horizon to get the duration extension, so after a point you just have to keep up and keep throwing Coil Horizon.

[–] sandriver@dormi.zone 3 points 1 month ago

Yeah, while it's a powerful nuke, it works best with her 2. It also has redundancy with her 4 in that both are "deal electric damage". I've tried replacing her 2, but the utility of an absolutely massive grouping ability is too hard to pass up.

If you don't like shield gating and want a more passive build for general play, eclipse+primed redirection+arcane aegis+adaptation passively tanks for a while, although I haven't tried to see how far it scales. Her damage output and CC are good enough that she doesn't actually take that much damage to begin with.

[–] sandriver@dormi.zone 4 points 1 month ago

If you want to avoid the squishiness, the new holy trinity of passive defensive tools is Eclipse+Primed Redirection+Arcane Aegis, but Health Conversion+Arcane Blessing+Fractured Blast/Lycath's Hunt is still good. The Eclipse build can tank really well for a few hundred levels, and it's my daily driver Gyre build. Anything more and Pillage sadly does just kind of win for survivability, and is what I use for Circuit.

[–] sandriver@dormi.zone 3 points 1 month ago (3 children)

Primed Redirection on Pillage is super comfy now, since you're basically always at your 2.5s shieldgate.

[–] sandriver@dormi.zone 3 points 1 month ago (4 children)

In the immortal words of Pablo, "Skirt goes up, enemies go down"

 

This is quickly becoming my favourite secondary arcane. Giving up Secondary Encumber (and Surge in a few cases) was hard, but it's fairly easy to compensate nowadays.

So what's so great about Fortifier? It performs two roles: it gives overguard to frames that can't generate it but enjoy useful synergies with their native defenses, and it also rapidly strips overguard from affected enemies with a x8 damage to overguard multiplier, opening them to CC. CC might have died for a bit, but Fortifier has kind of brought it back.

I'll cover two points in this post: frame synergies, and my favourite Fortifier weapons. Let's start with the synergies.

Frame Synergies

Stealth frames benefit hugely from Fortifier for two reasons. The first is that they typically enjoy running Molt Efficiency, and the extra layer of overgating ensures Molt Efficiency is always running at max power. The second is that overguard broadly cancels almost all negative effects on the frame, including Conduit debuffs in disruption, Netracell debuffs, Archimedea debuffs, Eximus effects etc. One of my banes on Ivara was getting hit with Arson waves while I was on my dashwire and not able to react, or the punishing energy drain conduits working against Prowl. No longer, I am free! The same can be said for Loki for Disruptions and if choosing to run Irradiating Disarm or using Decoy.

Revenant benefits from Overguard for similar reasons, as some negative effects still apply to him even through Mesmer Skin.

Zephyr, my favourite frame of all time and the core of my Warframe addiction, became very clunky to play after Zariman and Overguard, but Fortifier, especially on a good rad weapon, means Turbulence can do its job and keep her very safe again.

Finally, and credit to the wiki for this, damage redirect frames, notably Yareli and Nezha, and to a lesser extent Nekros and Trinity, hugely extend the effective overguard provided by Fortify, up to 150k for Yareli, Nezha and Nekros, and 60k for Trinity.

Favourite weapons

Grimoire goes without saying. The pulsing AoE and chaining property means this rapidly strips overguard in a wide area. Tome mods provide great utility. Without Surge, I only use the Fortifier config on frames that can compensate the damage, like Zephyr and Yareli.

Akarius Prime is a nice hybrid pistol with a massive radius, easily spreads radiation and other statuses while shredding overguard.

Hystrix Prime remains my staple for Disruptions. Still primes well without Encumber due to the puncture and forced element mechanic.

Twin Graks are an incredible hybrid weapon. High single target damage so they shred easily, and absolutely enormous proc per second rate for priming.

Tenet Cycron with magnetic progenitor. Beam weapon so procs rapidly, and very high damage output. Can do mag/viral for priming. Magnetic rapidly shreds overguard. Mag beam so rapidly pops bubbles.

Lex Prime Incarnon. Has enough damage to spare that it can afford to use a utility arcane. Easily oneshots eximus, and the punchthrough and large projectile can deal with Ancient Healer overguard balls.

Tenet Plinx. Lex but radial instead of columnar.

Awaiting testing

Epitaph (waiting for Prime), has higher status and an even IPS spread, as well as two guaranteed elements before modding. Charge shot might be good enough for oneshotting Eximus overguard. Probably not enough damage on the radial tapshot for Archimedea AoE strip.

Synoid Gammacor Incarnon. If you're not running a Contagion Verglas robo buddy, has the nice utility of forced Cold procs. Does spicy AoE hits a la the Tenet Plinx. Un-carnon form has innate mag. The lovely space cubes restore your energy <3

 

Calculations for my extreme turbo tank build:

  • Base health with Umbral Vitality R8: 763
  • Health with Arcane Blessing R5: 1963
  • Armour with 5x Tauforged Azure: 1230
  • Armour with 3 stacks of Health Conversion: 2580
  • Base EHP = 1963/(1-2580/2880) = 18844.8
  • EHP with Merulina = 188,448
  • EHP with Eclipse = 753792

Bombard rocket does 65 damage at base, which oneshots Yareli at around level 6300, or around 3100 with the +200% T4 Void damage multiplier.

Yareli is truly a "Metal Slug". We're so close, sea slug fans!

On a more serious note, if you don't want to invest so heavily in stacking armour, Eclipse shield tanking is a good alternative: Primed Redirection gives her 62,160 effective shields, more than enough for anything EDA can throw at you aside from the Mech Mines.

That all said, I think Pillage or Condemn + Primed Redirect is the most ideal way to tank nowadays, as the 2.5s shield gate from shield healing works nicely with the chunky Merulina shields for a good mix of active and passive defenses.

 

If you know, you know: Xata Ivara is an absolute powerhouse of damage output due to Xata's weird spaghetti code mechanics, and now we can finally use that potential to N U K E.

Video is captured footage of the end result, although I hadn't begun labbing things at the time. You can also freeze frame and spot a whopping ~8x Xata hit coming off a Blast death detonation.

Basically, Xata will trigger a second hit off Blast detonations, and be scaled massively off the big death blast detonations. I've been having the most luck with the hybrid snipers like Lanka, Sporothrix, and Komorex to place big blast procs. Komorex is in a class of its own with the elemental boost, high rate of fire, and AoE though.

I plan to continue testing this with blast beam secondaries, due to Arcane Precision's capabilities in setting large Blast detonations quickly, as well as good status and hybrid Blast spreaders like Akarius Prime. Epitaph is also potentially an option, since the tapshots do both Blast and self-prime a multiplicative Shiver and Galvanized Shot with forced Cold...

If anyone else wants to test some weapons, please do let us know here.

Final note, I did a quick test on my Xata Loki and it seems to work just fine on regular Xata users. Blast is already silly, this just makes it sillier.

8
submitted 2 months ago* (last edited 2 months ago) by sandriver@dormi.zone to c/warframe@dormi.zone
 

Quick maffs to compare it to Secondary Encumber+Galvanized Shot:

Hornet Strike/Secondary Surge: (1+2.2)*8 = 25.6. Encumber/GShot: 1+1.2*13=16.6.

In fact, your Surge multiplier only needs to hit 5.19x to reach parity with Encumber/GShot.

Now, there are two big caveats here, of course. The first is that you will need to build for max energy on your frame, which some people won't want to do. The second is that this is an altfire build, which is fine since the primary fire is adequate for killing weak enemies and charging the altfire.

I'll do a quick rundown of my "greatest hits" builds that I've tried so far:

  • Banshee: affinity range fullstrip and an extra 3x multiplier on Sonar with Vome Invocation. I just change my rhythm to double-casting Sonar before doing an altfire nuke.
  • Mirage: the clones also shoot their own altfire, although it doesn't benefit from Secondary Surge.
  • Inaros: the living grouping ability strikes again! Ball 'em up, zap 'em down.
  • Yareli: Crit buffs, and a ragdoll grouping ability. Can spam Sea Snares to charge Surge. Natively high energy pool.
  • Zephyr: I finally have a use for Airburst Rounds. Not sure what the interaction with tornadoes is, and hard to test because everything is dead immediately.
  • Ivara: Natively high energy pool, can set up for a big Navigator shot with just one extra cast beforehand. Haven't tested if it's even possible to exploit Piercing Navigator.
  • Harrow: occasional headshots have kept Lasting Covenant rolling on my 155% duration build. The bullet hose effect from Penance is quite nice for using the primary fire too.
  • Equinox: book rips off armour, so I can just Maim to my heart's content and run a more defensive Eclipse build.
  • Gyre: more power strength! And a bit of armour strip, not that she needs it. Coil Horizon naturally sets up for the altfire. Electric ticks from Cathode Grace can keep Arcane Precision rolling passively.
 
 

I'd love to hear esoterica or historical curiosities or fun synergies; or whatever else you can think of!

 

I'm looking through the old 2023 stats page, and I see Caliban is extremely unpopular. Part of this is definitely availability, since he's gated behind a bounty farm after New War. But how much is it availability?

I get the sense that Caliban is a cult frame, split between people (especially YouTubers) who think he sucks and a minority that appreciates how wide his support toolkit is.

Will Caliban Prime give the sus space man some new appreciation, or will the stink stay on him forever?

13
Bansheeball (www.youtube.com)
 

The sport of champions

play Banshee btw

 

Stacking Sibear Incarnon's bonk slow, Cold stacking, and Ice Wave Impedance.

 

https://youtu.be/ujE8Mq0ZMqk

Will hopefully edit this later with a text version of the opening 5 minutes. Last 20 minutes are a gameplay and weapon demo.

Let me know if you'd like to see any other frame builds in particular! Two Frost and two Nyx builds coming up.

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