timgrant

joined 1 year ago
[–] timgrant@ttrpg.network 2 points 1 week ago

Hope you brought your diamond dust!

[–] timgrant@ttrpg.network 5 points 1 week ago (2 children)

You can also safely check with Vicious mockery. The spell can target any creature, but only damages the target if it can hear, which "inanimate" things cannot.

On the other hand, Dissonant Whispers causes the target to hear (rather than hearing being a precondition as it is with Vicious Mockery) and with this you can kill petrified creatures, thus ensuring no spell casters return them to flesh-and-blood, without damaging the statue.

[–] timgrant@ttrpg.network 26 points 1 week ago (5 children)

You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.

Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.

With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.

[–] timgrant@ttrpg.network 2 points 4 weeks ago

They had trouble with simultaneous releases when they put out 4e, there were some troublesome proofreading/quality issues. So with 5e, they put out the pieces one at a time, allowing each title to have its own turn to be the urgent, top priority.

I started running 5e before the release of the Monster Manual 5e, using the smattering of monsters in the back of the PH. It was limiting, but fun in its way.

[–] timgrant@ttrpg.network 3 points 4 weeks ago

I gave my 8 players a Condorcet poll for which game I should run next. Their main gripe was a Condorcet poll sounded complicated (it wasn't).

Kevin Crawford's "Without Number" games swept the podium (Stars, Cities, Worlds) knocking D&D to fourth place.

The real big table might be a factor. Combat is just so much faster.

[–] timgrant@ttrpg.network 1 points 1 month ago

Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.

Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.

[–] timgrant@ttrpg.network 2 points 1 month ago

Nah. Basic was way deadlier.

[–] timgrant@ttrpg.network 6 points 1 month ago (2 children)

You can be the first type, and some players will still see you as the second.

Like, they attack the king's castle for no reason and are upset the guards don't lie down and die, then refuse to surrender when things are entirely hopeless and they're offered mercy. Such a mean DM!

[–] timgrant@ttrpg.network 6 points 1 month ago

This is just another way to out yourself, gamer.

[–] timgrant@ttrpg.network 8 points 2 months ago

Had me until your last sentence.

It's always going to be mixed, to some degree. The challenge is making it work anyway.

[–] timgrant@ttrpg.network 4 points 2 months ago

Yes, and Noon to 3:00 PM can blow a hole in your free time in a way that something running 7:00-10:00 PM doesn't.

I put about 6-10 hours a week into RPG's (DM'ing/playing/prepping) but would never want to play every Saturday afternoon. That would totally crimp my other interests.

[–] timgrant@ttrpg.network 5 points 2 months ago

Just want to point out Gygax had 2 sons, who are quite different people. I believe you are referring to Ernie Gygax.

Luke Gygax, by all accounts I've heard, is a great fellow.

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