[-] towerful@programming.dev 7 points 1 year ago

I read the first bold statement on the first page, and knew that they had missed the point.

The right to decide how, when, and for how long to make an online video game services available to players is vital in justifying this cost and fostering continued technical innovation. As rightsholders and economic entities, video games companies must remain free to decide when an online game is no longer commercially viable and to end continued server support for that game

I absolutely agree with this statement.
I don't expect a video game to be online forever.
However, I do expect companies to have an exit strategy for an online game beyond "just switch off servers".

Maybe this means removing party/matchmaking systems and just making it P2P or LAN only.
Maybe this means releasing a self-hostable server.

As it currently stands, a game can rely on a closed source "black box" software that only official server providers can get access to in order to provide game servers. The moment those servers close, the game can be unplayable and worthless.
Which is what needs to be addressed.

[-] towerful@programming.dev 7 points 1 year ago

This makes sense in 2 ways:
If they didn't have the offcuts, they would have to buy the materials anyway. So accounting for that cost is required.
If they didn't use the offcuts, they would have to bin/recycle them. This is a good reduce/reuse policy.

It's similar with event kit hire companies. They might have 2 of one item on the book, and know they can subhire a further 2 items from a different company.
If you request to hire 2 of the items, it will likely be at the cost of what the other company charges (well, b2b rate at least) plus a margin (to cover delivery, processing, insurance).
Because the company you go to may or may not have 2 items on the shelf. They might only have 1 or none. And they can't suck up the cost of subhiring.
If they hire out the items on the shelf, great. Probably a bit more profit.
If they have to subhire, no big deal. Just slimmer margins

[-] towerful@programming.dev 7 points 2 years ago

Figure out a way to burn it completely and cleanly. Infinite power.
But I guess it depends on how long it takes to magic out of thin air.
If I could do millions per second, I might be able to get some time off. If it was 1 per second, then not really viable.
Although would add carbon to the environment (as opposed to unlocking millennia old carbon).

So, feed those that need fed. I guess

[-] towerful@programming.dev 7 points 2 years ago

... Warn America

[-] towerful@programming.dev 7 points 2 years ago* (last edited 2 years ago)

The CFO, who originally manufactured the tax dodge and got a bonus for doing so, will now have to work out a "restructuring" strategy (IE, cut wages and layoffs) to cover for the increased tax burden... Which will earn them another bonus.

Edit: I don't know that any of this is true

[-] towerful@programming.dev 7 points 2 years ago* (last edited 2 years ago)

They can still have support contracts and SLA etc from slack.
It's just that the servers slack runs on are on-prem and completely controlled by the business buying into the self hosted licence.
The benefits should be tighter security (say, can only be accessed via VPN), and for many many MAU probably lower costs. Chances are, Disney already has datacenter ops and hardware contracts.

And why choose slack? For quite a while, it was extremely common for developers (maybe even industry standard?). It had loads of features in the small market of internal chat programs. And it's easy to build extensions and integrations for.

I'm not saying that Disney is running on-prem slack, but I wouldn't be surprised if they were

[-] towerful@programming.dev 7 points 2 years ago

Pump&Dump?
Musk bought into some shitcoin that crashed before he made profit, so even if he gives half away, the slight boost on price will let him dump the rest for less losses... Maybe?

[-] towerful@programming.dev 7 points 2 years ago

but they aren't doing 35 at least any more!

You wouldn't have a car left if you tried to go 30 on most Edinburgh roads, tbh.

I have no issues with 20 limits, both as a driver and a pedestrian

[-] towerful@programming.dev 7 points 2 years ago

"Spicy autocomplete" is a great way of describing an LLM

[-] towerful@programming.dev 7 points 2 years ago

Factorio's FFF blog posts have always been amazing.
From deep dives into development, their automated testing systems, terrain generation, and hyper-fixation (in a good way) on optimisation and QoL, through to more meme-ish and lighthearted things.
Im sure there is a great story of an indie developer making the best/funnest production optimisation games out there, all in the FFF blog.

Im so glad they are writing them again, even tho im not playing it at the moment

[-] towerful@programming.dev 7 points 3 years ago

You final get someone, but they don't want the work so they quote far too high

[-] towerful@programming.dev 7 points 3 years ago

I was expecting a "remove before installing" sticker.

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towerful

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