wclinton93

joined 1 year ago
[–] wclinton93@lemmy.world 2 points 1 year ago

Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don't give me any dialogue options to send her away. What's the point of them?

[–] wclinton93@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

He is also sharing some really interesting behind the scenes tidbits, like how he did the body mocap for all of the character creation motions.

 

I'm 8 minutes in and he is discussing dick details with his guest, showrunner Tom de Ville. I didn't see any post about it here so I though I'd share.

 

That includes its ability to return to the wielder when thrown. I just tested it out and the weapon came right back (so I would assume that the disarm immunity applies, too). Seems like that might be useful for a throwing barbarian build (tavern brawler, throwing ring/gauntlets, etc.) and I wanted to share. It'll probably get patched in the future, but I haven't reported just to see if anyone can come up with something broken.

[–] wclinton93@lemmy.world 3 points 1 year ago (1 children)

Parchment is better for heat, wax paper is better with sticky stuff. My mom uses it to roll cookie dough into cylinders. Then she can refrigerate them and unroll it cleanly to cut into discs so she doesn't have to form dough balls by hand. If you need a permanently-non-stick, moldable surface, wax paper is pretty good.

[–] wclinton93@lemmy.world 10 points 1 year ago

I reload a lot. If failures led to interesting outcomes more often then I'd stick with them, but they usually just lead to combat.

[–] wclinton93@lemmy.world 4 points 1 year ago

Same boat here. 50 hours in and I can't go 30 seconds without the camera bugging out, using a skill that doesn't match the tooltip, a quest breaking, etc. Its still really cool and I believe that Larian will get it there, especially with the pace at which they are releasing fixes, but I thought that the full release would be a bit more polished. I think 6 more months in the oven would've been helpful, but with how long they were in EA I understand releasing it now.

[–] wclinton93@lemmy.world 4 points 1 year ago (1 children)

I've been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don't unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.

[–] wclinton93@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

After the recent performance upgrades its working great and I am finding it to be a great general replacement for my time on Reddit. All I am hoping for now is for the fediverse to become a bit more populated so that niche communities can develop and get a bit more activity.

[–] wclinton93@lemmy.world 2 points 1 year ago (34 children)

On the whole, for sure. But that doesn't make it any more palatable for workers when jobs are relocated from their area.