zamithal

joined 1 year ago
[–] zamithal@programming.dev 2 points 1 day ago

Variable refresh rate is cool but 99% of my games are low res or 2d pixel art, so I haven't been too interested in HDR. Very cool though will tinker with it :)

[–] zamithal@programming.dev 2 points 1 day ago (2 children)

Well, that didn't work so I proceeded with the fresh install.

It works right out of the box. No strange behavior and it's lightning fast. I'm both relieved to have it working and a little sad that the answer was "kill it with fire" as I've learned nothing.

Anyway, thank you for your help. :) Time to go get everything up again

[–] zamithal@programming.dev 1 points 1 day ago (4 children)

looks like it is.

ii  libvulkan1:amd64                        1.3.280.0-1pop1~1722439676~22.04~a41a7d6                     amd64        Vulkan loader library
ii  libvulkan1:i386                         1.3.280.0-1pop1~1722439676~22.04~a41a7d6                     i386         Vulkan loader library
ii  mesa-vulkan-drivers:amd64               24.0.3-1pop1~1711635559~22.04~7a9f319                        amd64        Mesa Vulkan graphics drivers
ii  mesa-vulkan-drivers:i386                24.0.3-1pop1~1711635559~22.04~7a9f319                        i386         Mesa Vulkan graphics drivers
ii  vulkan-tools                            1.3.204.0+dfsg1-1                                            amd64        Miscellaneous Vulkan utilities
➜  ~ 

The whole log is too large for lemmy, but here is a pastebin link: https://pastebin.com/sxU2QYTc

System76 is advising I go full nuclear and reinstall from recovery partition, which I don't really think would fix anything and I'm hesitant to do.

[–] zamithal@programming.dev 1 points 2 days ago (6 children)

This removes that "Failed to get adapters" error from the proton log but the behavior remains the same and the VK_ERROR_INITIALIZATION_FAILED still persists

[–] zamithal@programming.dev 1 points 2 days ago* (last edited 2 days ago) (8 children)

Well, back at it again. Tried ProtonGE with the same results. But the vulkan logs are interesting!

cat ~/steam-220200.log | grep err

err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED

EDIT: more context

info:  Presenter: Actual swapchain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_SRGB
info:    Color space:  VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info:    Buffer size:  1920x1080
info:    Image count:  4
err:   Presenter: Failed to create Vulkan swapchain: VK_ERROR_INITIALIZATION_FAILED

It's filled with this error. The entire log is massive I cant even upload it to pastebin. If you want me to search for something specific lmk or how I can supply the entire log.

EDIT2: also found:

99664.262:00d4:00d8:err:xrandr:xrandr14_get_adapters Failed to get adapters

99670.682:0180:0184:err:ole:com_get_class_object class {82c5ab54-c92c-4d52-aac5-27e25e22604c} not registered
99670.683:00e8:033c:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_io"
99670.683:0180:0184:err:ole:create_server class {82c5ab54-c92c-4d52-aac5-27e25e22604c} not registered
99670.684:0180:0184:fixme:ole:com_get_class_object CLSCTX_REMOTE_SERVER not supported
99670.684:0180:0184:err:ole:com_get_class_object no class object {82c5ab54-c92c-4d52-aac5-27e25e22604c} could be created for context 0x15

[–] zamithal@programming.dev 1 points 3 days ago

When I select proton-experimental as the version under force proton runtime, I actually see usage in rocm-smi, however I get a black screen or that weird "see behind my window effect I screenshotted" in another comment. When I let it choose, I can see the game but sit at 0% utilization.

[–] zamithal@programming.dev 1 points 3 days ago (1 children)

What do you mean? There are the following:

Proton experimental Steam Linux runtime 1.0 Legacy runtime 1.0 Proton hotfix Proton 9.0-4 ....

If you mean just the global checkbox, yes that's on

[–] zamithal@programming.dev 1 points 3 days ago (3 children)

Yeah I've tried several Steam Play options. I get different behavior from crashing to some wonky rendering of the windows behind it, but none work

[–] zamithal@programming.dev 1 points 3 days ago (10 children)

Well I've installed BG3 just for the sake of testing and the DX11 launch results in a black screen. The Vulkan launch options crashing immediately...

Here is my steam logs when launching KSP I think the only thing of interest is this:

pressure-vessel-wrap[42106]: W: "opt/amdgpu/share/libdrm" is unlikely to appear in "/run/host"
pressure-vessel-wrap[42106]: W: "opt/amdgpu/share/drirc.d" is unlikely to appear in "/run/host"
Adding process 42106 for gameID 220200
Adding process 42107 for gameID 220200
pressure-vessel-wrap[42106]: I: pv_runtime_provide_container_access: Setting up runtime without using bwrap
pressure-vessel-wrap[42106]: I: EGL ICD #0 at /usr/share/glvnd/egl_vendor.d/50_mesa.json: libEGL_mesa.so.0
pressure-vessel-wrap[42106]: I: Vulkan ICD #0 at /usr/share/vulkan/icd.d/intel_hasvk_icd.i686.json: /usr/lib/i386-linux-gnu/libvulkan_intel_hasvk.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #1 at /usr/share/vulkan/icd.d/radeon_icd.x86_64.json: /usr/lib/x86_64-linux-gnu/libvulkan_radeon.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #2 at /usr/share/vulkan/icd.d/intel_icd.x86_64.json: /usr/lib/x86_64-linux-gnu/libvulkan_intel.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #3 at /usr/share/vulkan/icd.d/virtio_icd.i686.json: /usr/lib/i386-linux-gnu/libvulkan_virtio.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #4 at /usr/share/vulkan/icd.d/intel_icd.i686.json: /usr/lib/i386-linux-gnu/libvulkan_intel.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #5 at /usr/share/vulkan/icd.d/radeon_icd.i686.json: /usr/lib/i386-linux-gnu/libvulkan_radeon.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #6 at /usr/share/vulkan/icd.d/intel_hasvk_icd.x86_64.json: /usr/lib/x86_64-linux-gnu/libvulkan_intel_hasvk.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #7 at /usr/share/vulkan/icd.d/lvp_icd.i686.json: /usr/lib/i386-linux-gnu/libvulkan_lvp.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #8 at /usr/share/vulkan/icd.d/virtio_icd.x86_64.json: /usr/lib/x86_64-linux-gnu/libvulkan_virtio.so
pressure-vessel-wrap[42106]: I: Vulkan ICD #9 at /usr/share/vulkan/icd.d/lvp_icd.x86_64.json: /usr/lib/x86_64-linux-gnu/libvulkan_lvp.so
pressure-vessel-wrap[42106]: I: Vulkan explicit layer #0 at /usr/share/vulkan/explicit_layer.d/VkLayer_INTEL_nullhw.json: libVkLayer_INTEL_nullhw.so
pressure-vessel-wrap[42106]: I: Vulkan explicit layer #1 at /usr/share/vulkan/explicit_layer.d/VkLayer_MESA_overlay.json: libVkLayer_MESA_overlay.so
pressure-vessel-wrap[42106]: I: Vulkan implicit layer #0 at /home/zamithal/.local/share/vulkan/implicit_layer.d/steamfossilize_i386.json: /home/zamithal/.steam/debian-installation/ubuntu12_32/libVkLayer_steam_fossilize.so
pressure-vessel-wrap[42106]: I: Vulkan implicit layer #1 at /home/zamithal/.local/share/vulkan/implicit_layer.d/steamfossilize_x86_64.json: /home/zamithal/.steam/debian-installation/ubuntu12_64/libVkLayer_steam_fossilize.so
pressure-vessel-wrap[42106]: I: Vulkan implicit layer #2 at /home/zamithal/.local/share/vulkan/implicit_layer.d/steamoverlay_i386.json: /home/zamithal/.steam/debian-installation/ubuntu12_32/steamoverlayvulkanlayer.so
pressure-vessel-wrap[42106]: I: Vulkan implicit layer #3 at /home/zamithal/.local/share/vulkan/implicit_layer.d/steamoverlay_x86_64.json: /home/zamithal/.steam/debian-installation/ubuntu12_64/steamoverlayvulkanlayer.so
pressure-vessel-wrap[42106]: I: Vulkan implicit layer #4 at /usr/share/vulkan/implicit_layer.d/VkLayer_MESA_device_select.json: libVkLayer_MESA_device_select.so
pressure-vessel-wrap[42106]: I: Capturing glvnd loadable module #0: /usr/share/glvnd/egl_vendor.d/50_mesa.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: libEGL_mesa.so.0
pressure-vessel-wrap[42106]: I: Captured glvnd loadable module #0: /usr/share/glvnd/egl_vendor.d/50_mesa.json
pressure-vessel-wrap[42106]: I: Implementation on x86_64-linux-gnu: SONAME
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #0: /usr/share/vulkan/icd.d/intel_hasvk_icd.i686.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/i386-linux-gnu/libvulkan_intel_hasvk.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #1: /usr/share/vulkan/icd.d/radeon_icd.x86_64.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/x86_64-linux-gnu/libvulkan_radeon.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #2: /usr/share/vulkan/icd.d/intel_icd.x86_64.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/x86_64-linux-gnu/libvulkan_intel.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #3: /usr/share/vulkan/icd.d/virtio_icd.i686.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/i386-linux-gnu/libvulkan_virtio.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #4: /usr/share/vulkan/icd.d/intel_icd.i686.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/i386-linux-gnu/libvulkan_intel.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #5: /usr/share/vulkan/icd.d/radeon_icd.i686.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/i386-linux-gnu/libvulkan_radeon.so
pressure-vessel-wrap[42106]: I: Capturing vulkan loadable module #6: /usr/share/vulkan/icd.d/intel_hasvk_icd.x86_64.json
pressure-vessel-wrap[42106]: I: Checking for implementation on x86_64-linux-gnu: /usr/lib/x86_64-linux-gnu/libvulkan_intel_hasvk.so
[–] zamithal@programming.dev 1 points 4 days ago* (last edited 4 days ago) (12 children)

So steam play was already enabled, it looks like it defaults to "steam Linux runtime 1.0 (scout). When I select different versions of proton runtime I get different behavior dependig on which one I select.

Proton 9 says that it cannot switch to my monitors resolution,

Proton experimental and hot fix launch the game (I can hear it!), but things are ... Weird. It only renders the windows behind it and the custom game cursor. When I alt enter to bring it into Windows mode, it's still just the windows/desktop that would be behind the game but now it's scaled differently.

EDIT:

It's hard to tell but the above screenshot is the game window

[–] zamithal@programming.dev 1 points 4 days ago

Gotcha, today is the first business day since filing my ticket. They've requested logs but no solutions yet.

[–] zamithal@programming.dev 1 points 5 days ago

I don't appear to have this.

 

I purchased a system76 Thelio Mira Elite With a AMD Radeon RX 7900 XT. I kinda regret not going with Nvidia at this point but it is what it is. I primarily use it as a developer workstation, but want to play games on it as well so I can be rid of my windows box.

I didn't expect it to be able to play the latest and greatest games but I did expect it to be able to play older titles reasonably well. Games launch from steam and seem to work, but I'm getting between 0 and 10 fps on the title screen of Kerbal Space Program. Other games are similarly functional but poorly performing.

Where do I start? How can I ensure my GPU is being leveraged? Is this as good as it gets?

 

I've got a Pop_OS system76 machine that runs well straight out of the box. I love it and it's my daily driver. However I'd like to learn more about how it works, Linux internals and how to use it to the best of its capabilities. I want to learn about things like system-d Wayland, error logging (there seems to be a few of them) directory structure and drivers. For instance, how do I know that my and GPU is being leveraged to the fullest?

I DONT want to build a system from the ground up, which I expect to be a common suggestion.

I'd prefer to read literature, blogs, and articles relevant to me, my system and not dated.

Any suggestions? Thanks in advance

 

I'm looking for a set of gamepads to play local co-op games with my fiance. A while back I purchased an Xbox Elite controller expecting it to be sturdy since, it's Microsoft's premium controller targeted at both Xbox and PC. Shortly later, my bumper broke which appears to be because the bumpers are just a piece of plastic being bent over and over. It looks like they ported this same defect over to the Xbox Elite 2 controller without fixing it and at this point, I'm done.

I was looking at Sony controllers, I'm a little worried about there compatibility with PC (Windows and Linux) and also the fact that I have large hands.

Scuff also came up, but their prices are pretty high and IDkK how durable they are.

What do you suggest?

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