I ventured into a lab (almost under my base; that's why the loading took so long all the months) and killed some phase shrikes, thus aquiring some activity suits and malfunctioning 5-point-anchors.
The purpose of activity suits I get, but what are these malfunctioning 5-point-anchors for? Why are they malfunctioning?
Changelog for 2023-09-12 to 2023-09-25
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #68048 - Allow item transform to pick a specified or random variant
by RenechCDDA
Summary: "Item transformation can now pick variant items to transform into" - #68165 - Add the artifacts category to some artifacts
by RobertoRobot
Summary: "Add the artifacts category to some artifacts" - #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
by snipercup
Summary: "Add 4 properties to itemgroup entries in the object creator" - #68218 - Merchants will tell when they will restock
by KeremBabaG
Summary: "Merchants will tell when they will restock" - #68244 - [EOC]Inventory itereter
by lispcoc
Summary: "[EOC]Inventory itereter"
Content
- #68040 - Add two new professions (+some items maybe), branch the priest profession
by KeremBabaG
Summary: "Add two new professions and branch the priest into two" - #68158 - Attack on Typo
by sadenar
Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks" - #67960 - Expand Defense Mode and fix a bug
by MNG-cataclysm
Summary: "Expand and refine Defense Mode." - #68196 - Add special waves to Defense Mode
by MNG-cataclysm
Summary: "Add special waves to Defense Mode" - #68250 - Adding a couple more Halloween things.
by LordBarkBread
Summary: "Adds a couple more Halloween themed clothes" - #68248 - Complete mess of vehicle changes
by GuardianDll
Summary: "Vehicles now contain heater, and some contain AC" - #67809 - Minor typo and grammar fixes
by kdpullen95
Summary: "Minor typo and grammar fixes for various pieces of content." - #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
by MNG-cataclysm
Summary: "Balance Xedra Evolved waves for Defense Mode." - #68225 - Defense Mode: Assault on Precinct 13
by MNG-cataclysm
Summary: "Xedra Evolved compatibility for Defense Mode."
Bugfixes
- #68113 - Bugfix: AIM: insert items into container in corpse
by inogenous
Summary: "AIM: Prevent segfault when inserting items into container in corpse" - #68101 - Bugfix: Correct NPC topic id for Uyen Tran
by inogenous
Summary: "Minor fix for talking to Uyen Tran" - #68118 - view recipe: fix nested and or more results
by Brambor
Summary: "view recipe: fix nested and or more results" - #68116 - Bugfix: AIM: Display correct truncation of container names
by inogenous
Summary: "AIM: Display correct truncation of container names" - #67997 - Fix visible tiles revealing invisible tiles below
by Rewryte
Summary: "Fix visible tiles revealing invisible tiles below" - #68131 - Fix furniture & vehicle map memory refresh
by smileynet
Summary: "Fix furniture & vehicle map memory refresh" - #68142 - Bugfix: Prevent segfault when listening to radio msgs
by inogenous
Summary: "Prevent segfault when listening to radio msgs" - #68137 - [Object Creator] Add checks to spell properties to prevent crash
by snipercup
Summary: "Add checks to spell property widgets to prevent crash" - #68124 - Fix overflow when using cash card charges
by ferociousdork
Summary: "Fix overflow when using cash card charges" - #68194 - Monsters can go down ramps
by marimarigi
Summary: "Monsters can't go down ramps" - #68193 - Fix segfault when finishing fermentation
by ferociousdork
Summary: "Fix segfault when finishing fermentation" - #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
by Night-Pryanik
Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap" - #68178 - Ki Strike now works with worn equipment
by Hymore246
Summary: "Ki Strike now works with worn equipment" - #68203 - [MoM] Update and fix inferno grenade
by Standing-Storm
Summary: "Update and fix inferno grenade" - #68148 - [MoM] Change Enervating Touch damage type
by Standing-Storm
Summary: "Change Enervating Touch damage type" - #68122 - [MoM] Link anchoring crown recipe to schematic
by Standing-Storm
Summary: "Link anchoring crown recipe to schematic" - #68232 - Bugfix: Do not path NPCs into wall lights
by inogenous
Summary: "Do not path NPCs into wall lights" - #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
by gettingusedto
Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes" - #68169 - Hold onto items which donot fit vehicle storage space
by Leonkoithara
Summary: "Don't teleport items to the ground if the vehicle storage destination is full" - #68258 - Molotovs correctly used liquid accelerant
by Paprika-H
Summary: "Molotovs used more flammable liquids" - #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
by Standing-Storm
Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC" - #68215 - Anger npc if player asks for equipment
by Leonkoithara
Summary: "NPCs get angry when player asks for equipment" - #67262 - Remove leather material from tourniquet
by Paprika-H
Summary: "Change Tourniquet Materials" - #68269 - Fix Free Merchants Broker price calculation of non charge based item
by lispcoc
Summary: "Fix Free Merchants Broker price calculation of non charge based item" - #68267 - Skip auto sorting unowned items
by Leonkoithara
Summary: "Skip auto sorting items that don't belong to you" - #68262 - Fix tailoring kit description and adjust sewing kit description.
by Paprika-H
Summary: "Adjust sewing/tailoring kit description" - #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
by inogenous
Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage" - #68284 - [MoM] Add Incandescent Lance to welding_standard
by Standing-Storm
Summary: "Add Incandescent Lance to welding_standard" - #68279 - Fix layering on thin sleeved gambesons
by Paprika-H
Summary: "Fix thin sleeve gambeson layering" - #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
by Standing-Storm
Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"
Interface
- #68105 - [Object Creator] Redo spell window layout
by snipercup
Summary: "[Object Creator] Redo spell window layout" - #68153 - 8 new UI colour themes
by TheVagrantKnight
Summary: "8 new UI colour themes" - #68139 - Compare recipe result with inventory item
by inogenous
Summary: "Compare recipe result with inventory item" - #68150 - Multiple-choice prompt when walking into ledges.
by EvanBalster
Summary: "Walking into ledges examines them." - #68186 - Implement option to display item health bars and item health descriptions at the same time
by lispcoc
Summary: "Implement option to display item health bars and item health descriptions at the same time" - #68176 - Accessible item insert menu
by lispcoc
Summary: "Accessible item insert menu" - #68191 - Show insertion failure reasons in Insert menu and AIM
by Kamayana
Summary: "Show insertion failure reasons in Insert menu and AIM" - #68239 - An alternate sidebar
by MikkoMMM
Summary: "An alternate thick sidebar was added." - #68171 - Insert new response to more suitable place for the exist topic
by EIIKaO
Summary: "talk_topic option for insert new responses at the suitable place to existing topic" - #68277 - Select default bodypart when applying bandage
by inogenous
Summary: "Select default bodypart when applying bandage"
Mods
- #68103 - [Magiclysm] Everburning Torch rebalancing
by Standing-Storm
Summary: "Everburning Torch rebalancing" - #68102 - [Magiclysm] Yet even more spells
by Standing-Storm
Summary: "Add yet even more spells to Magiclysm" - #68125 - [MoM] Add nospell mutation to the anchoring crown
by SariusSkelrets
Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended" - #68128 - [Magiclysm] Add dispel magic spells
by Standing-Storm
Summary: "Add dispel magic spells" - #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
by Maleclypse
Summary: "Xedra Evolved: Sylph and Undine abilities" - #68172 - Add new inter-mod content to Defense Mode
by MNG-cataclysm
Summary: "Add some new inter-mod content to Defense Mode." - #68160 - Isolation protocol Mod
by John-Candlebury
Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience" - #68145 - [MoM] Survivor house palette additions
by Standing-Storm
Summary: "Survivor house palette additions" - #68119 - [MoM] Add two psionic animals
by Standing-Storm
Summary: "Add two psionic animals" - #68187 - [MoM] New powers
by Standing-Storm
Summary: "Add more powers to Mind Over Matter" - #68112 - [Magiclysm] Triffid and Migo mages
by Standing-Storm
Summary: "Add triffid and migo mages" - #68206 - Isolation Protocol: Better Danger Clock
by John-Candlebury
Summary: "Isolation Protocol: Improve the Danger Clock" - #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
by Standing-Storm
Summary: "Add some mutations to Arvore Paraclesian scenario" - #68159 - [MoM] Add zombie blank
by Standing-Storm
Summary: " Add zombie blank to Mind Over Matter" - #68140 - [Magiclysm] The Effectifying
by Standing-Storm
Summary: "Change some item-based enchantments into effect-based enchantments" - #68251 - Isolation Protocol: Perks for all starting professions
by John-Candlebury
Summary: "Isolation Protocol: Add unique perks to all starting professions" - #68302 - [MoM] Rebalance Fountain of Flames
by Standing-Storm
Summary: "Rebalance Fountain of Flames" - #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
by hagetawashi
Summary: "[Aftershock]Adjustment of overgenerated facilities"
Balance
- #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
by EvanBalster
Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is." - #67990 - Adds Karate manual to Novice Martial Artist starting items
by Hymore246
Summary: "Adds Karate manual to Novice Martial Artist starting items" - #68200 - Add NO_SPELLCASTING flag to Stunned effect
by Standing-Storm
Summary: "Add NO_SPELLCASTING flag to Stunned effect" - #68214 - Bulk loading/unloading items into container saves time cost
by lispcoc
Summary: "Bulk loading/unloading items into container saves time cost" - #68276 - Mozzarella is too darn high!
by LordBarkBread
Summary: "Tweaked Mozzarella pricing" - #68255 - Pets follow stairs well
by marimarigi
Summary: "Improve pets' ability to use stairs" - #68291 - Make long stick long
by Aerin-of-the-Toast
Summary: "Give long stick reach" - #68288 - Almost all weapon techniques now require melee skill.
by Aerin-of-the-Toast
Summary: "Most weapon techniques require some melee skill now" - #67677 - Feral balance audit
by Karol1223
Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"
Build
Infrastructure
- #68242 - Organize the EOC files for better accessibility
by MNG-cataclysm
Summary: "Organize the EOC files for better accessibility." - #68265 - JSON-ify rules for climbing down & simplify UX
by EvanBalster
Summary: "Add JSON-based system for climbing aids."
None
- #68099 - fix: set min-max age for random characters
by casswedson - #68038 - Update RM103A automagnum's description
by gisaku33 - #68109 - Random cleanups part 2
by GuardianDll - #68133 - Make loaded stick
looks_likethe shillelagh
by Karol1223 - #68129 - Remove out of date VS setup instruction about 2019 compilers when using VS2022.
by akrieger - #68155 - Do not update visibility cache every two minutes
by ZhilkinSerg - #68168 - Scrap tin audit
by Karol1223 - #68164 - Zone naming clean-up
by smileynet - #68162 - Routine i18n updates on 16 September 2023
by kevingranade - #68147 - More quick setup debug functions
by RenechCDDA - #68180 - Some doc update
by GuardianDll - #67987 - Pipe audit
by Karol1223 - #68210 - fix "use range-based for loop instead"
by Brambor - #68208 - Update documentation for monster obsoletion
by Karol1223 - #68195 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #68188 - Vampire Blood weave and Map sight
by Maleclypse - #68184 - [ Xedra Evolved ] Mutation ordering for Tilesets
by Maleclypse - #68108 - Random cleanups part 1
by GuardianDll - #68213 - Flying monsters can come down when needed
by marimarigi - #68093 - Weekly Changelog 2023-09-04 to 2023-09-11
by kevingranade - #68235 - replace ... with … where appropriate
by casswedson - #68216 - Random cleanups part 3
by GuardianDll - #68254 - Remove the token bash damage on belts
by gettingusedto - #68243 - Adjust devcontainer image url to be lowercase
by snipercup - #68240 - Gives firefighter professions a PBA mask
by SleepyJoe2137 - #68272 - Add electronics training to some more disassembly recipes
by Karol1223 - #68266 - Routine i18n updates on 23 September 2023
by kevingranade - #68264 - adjust some pocket's max weight
by casswedson - #68238 - [ Xedra Evolved ] Scenario: Once Bitten
by Maleclypse - #68237 - Fix Private Resort Gaming table itemgroup
by Maleclypse - #68231 - [Xedra Evolved] Various adjustments and fixes
by Maleclypse - #68278 - Foot locker audit & item forms
by Karol1223 - #68275 - A bunch of random item reworks: 11
by Karol1223 - #68185 - Weekly Changelog 2023-09-11 to 2023-09-18
by kevingranade - #68303 - fix: correct newline characters
by casswedson - #68300 - Small fixes in CMake build in Linux devcontainer
by alef - #68287 - Validation for damage type id's
by dseguin
Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it.
1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night
Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached
Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison
Day 11 12AM LEarned bloodheal
Day 13 6PM Emptiness effect
Day 14 1AM Mortal Hungers VAMPIRE 3 stage
Day 14 12:20PM Hypnotic Gaze appears
Day 15 3AM Learned Bloodhaste. Final current vampire ability.
In my first world, as a new player, it's very, very hard to find recipes that use the few, common items I have. The crafting list is cluttered by more advanced items. I know it's not yet the full list as some recipes have to be learned, but it still takes checking a lot of recipes to find one I can make.
Can it only show items I can make right now? Like the "Show craftable" recipe book button in Minecraft, if I'm allowed to compare this game to Minecraft.
There could also be an option to see recipes I only lack 1 (or N) items for, so I can then have the goal to seek out the missing items.
I was translating raw veggys and I was wondering if salsify roots are Scorzonera hispanica or Tragopogon porrifolius.
Changelog for 2023-09-05 to 2023-09-11
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
by dchieh222
Summary: "Add cordless drills to " - #68084 - Pineapple Supreme
by LordBarkBread
Summary: "Adds pineapple ingredient for Supreme Pizza" - #68098 - Updated Alloy Reference Manual
by Daved27hundred
Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often" - #68092 - Add "category": "tool_magazine" to weld tanks
by Aeiouuu01234
Summary: "Add tool magazine category to weld tanks"
Features
- #68044 - Add EOC condition: weapon category
by lispcoc
Summary: "Add EOC condition: weapon category" - #68047 - Sound-triggered traps
by psuedolet
Summary: "Sound-triggered traps" - #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
by smileynet
Summary: "Option to ignore zone contents in usage oriented zones" - #67932 - Unload sparse items only zone option
by smileynet
Summary: "Unload sparse items only zone option"
Bugfixes
- #68013 - prevent the default backgrounds from being added to templates and random scenarios
by KeremBabaG
Summary: "Don't apply the default backgrounds for non custom starts" - #68041 - [Magiclysm] Spirit faction fixes
by Standing-Storm
Summary: "Fix spirit faction relations" - #68057 - Bugfix: Re-scroll list of options when toggling header
by inogenous
Summary: "Re-scroll list of options when toggling header" - #68055 - Bugfix: Prevent segfault when scrolling options
by inogenous
Summary: "Prevent segfault when scrolling options" - #68077 - Fix cattail jelly mission turn-in
by smileynet
Summary: "Fix Cattail Jelly Mission Turn-in" - #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
by snipercup
Summary: "Fix signal handler: call to exit() in Object Creator" - #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
by dchieh222
Summary: "This resolves incorrect RAW flags in raw_fruit.json" - #68094 - Fix Magiclysm merge errors
by Standing-Storm
Summary: "Fix Magiclysm merge errors"
Mods
- #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
by Maleclypse
Summary: "Xedra Evolved Border Patrol Office Improvements" - #67947 - [Magiclysm] Add seven more spells (it's a pattern)
by Standing-Storm
Summary: "Add seven druid, earthshaper, and technomancer spells" - #68014 - JSON-ize faction camp hunting returns
by RenechCDDA
Summary: "JSON-ize faction camp hunting returns" - #68036 - Aftershock energy weapons rebalance
by John-Candlebury
Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics" - #68005 - [DinoMod] document lore
by LyleSY
Summary: "[DinoMod] document lore" - #67975 - [Magiclysm] Add nature spirits, part 1
by Standing-Storm
Summary: "Add nature spirits to Magiclysm, part 1" - #68035 - [Magiclysm] Add warning message before dragon breath
by Standing-Storm
Summary: "Add warning message before dragon breath" - #68025 - [Magiclysm] Add fantasy species ferals
by Standing-Storm
Summary: "Add fantasy species ferals" - #68066 - Walther PPQ9mm is not old.
by LordBarkBread
Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk." - #68032 - [DinoMod] dino camp hunting
by LyleSY
Summary: "[DinoMod] dino camp hunting" - #68090 - [Magiclysm] Make goblins myopic in light
by Standing-Storm
Summary: "Make goblins myopic in light" - #68089 - Undine healing fix.
by LordBarkBread
Summary: "Undine healing fix" - #68049 - [Magiclysm] More wizard furniture
by Standing-Storm
Summary: "More wizard furniture for Magiclysm"
Performance
- #67835 - Cache results of item search functions
by Kamayana
Summary: "Cache results of item search functions" - #68051 - Optimize loading of pockets with many items inside
by Kamayana
Summary: "Optimize loading of pockets with many items inside" - #68087 - Stop clearing weight carried cache unnecessarily
by Kamayana
Summary: "Stop clearing weight carried cache unnecessarily"
Interface
- #67936 - Character creation: small screen fixes
by Brambor
Summary: "Character creation: small screen UI fixes"
Balance
- #68027 - Use normal distribution for NPC altruism
by RenechCDDA
Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random" - #68076 - Rebalance gunsmith ammo conversion
by RobertoRobot
Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio" - #68068 - Restore the craft amount for arrows to 10
by snipercup
Summary: "Restore the craft amount for arrows to 10"
None
- #68002 - Weekly Changelog 2023-08-28 to 2023-09-04
by kevingranade - #68022 - recipe result: mention in sealed container
by Brambor - #68017 - Install newer ccache in ci to avoid hardlink cache statistics bug
by akrieger - #68008 - Fixes to documentation
by Ramza13 - #68042 - Fix alder_bark density
by GuardianDll - #68026 - Debug menu option to adjust NPC personality
by RenechCDDA - #68029 - Cleanup arrows
by GuardianDll - #68023 - Replace attack_chance with condition
by marimarigi - #68058 - Update comment in hunting monstergroups to mention copy-from
by Maleclypse - #68053 - Memory management shouldn't bloat picking a fluid container 1000%
by akrieger - #68052 - Routine i18n updates on 09 September 2023
by kevingranade - #68070 - Revert "Update comment in hunting monstergroups to mention copy-from"
by Maleclypse - #68069 - Cleanup ammo effects
by GuardianDll - #68065 - Fix wrong maybe-uninitialized
by ehughsbaird - #68060 - Update some clothing pockets
by marimarigi - #68095 - Add smartphone length (and adjust some items)
by marimarigi - #68085 - Ammo Effects 2: Judgment Day
by GuardianDll - #68079 - Typo Annihilation
by sadenar
Changelog for 2023-08-29 to 2023-09-04
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #66666 - Riverside boats
by harakka
Summary: "Add boats to river banks" - #67986 - More cars strikes back
by GuardianDll
Summary: "Added more vehicles into the game" - #67981 - Office skyscraper revival
by Standing-Storm
Summary: "Office skyscraper revival"
Features
- #67959 - It gets hot (Overheat mechanics for energy guns)
by John-Candlebury
Summary: "Add overheat mechanics to energy guns." - #67965 - Add splash screen to Object Creator
by snipercup
Summary: "Add spash screen to Object Creator"
Mods
- #67921 - [Magiclysm] More fantasy species
by Standing-Storm
Summary: "Add two more playable fantasy species for Magiclysm" - #67924 - [Magiclysm] Add RNG to crystallized mana spawns
by Standing-Storm
Summary: "Add RNG to crystallized mana spawns" - #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
by Standing-Storm
Summary: "Add even more Magiclysm spells (+ lab special)" - #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
by Standing-Storm
Summary: "Add ancient stone circle (with translocate altar)" - #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
by Standing-Storm
Summary: "Rework Nature's Bow to require ammo, add spell to create ammo" - #67830 - [DinoMod] more interesting behavior part 1
by LyleSY
Summary: "[DinoMod] more interesting behavior part 1" - #68000 - [Magiclysm] Remove default skills from fantasy species choices
by Standing-Storm
Summary: "Remove default skills from fantasy species choices" - #67998 - [MoM] Add overheating to LV-429
by Standing-Storm
Summary: "Add overheating to LV-429" - #67982 - [DinoMod] more interesting behavior part 2
by LyleSY
Summary: "[DinoMod] use EAT_CARRION"
Bugfixes
- #67942 - [Magiclysm] Fix Ravenfolk mutation category name
by Standing-Storm
Summary: "Fix Ravenfolk mutation category name" - #67956 - Changed one symbol to fix misplaced carpet in steel mill
by snipercup
Summary: "Remove misplaced carpet from steel mill" - #67972 - Fix rotorcraft debug message
by lispcoc
Summary: "Fix rotorcraft debug message" - #67973 - fix some issues with backup generator
by RobertoRobot
Summary: "Adjust the storage volume and fuel type of the backup generator." - #67999 - [MoM] Typo fix
by Standing-Storm
Summary: "Mind Over Matter typo fix"
Performance
- #67957 - Improve turn performance by caching default input ctx
by inogenous
Summary: "Improve turn performance by caching default input ctx" - #67980 - Revert "Improve turn performance by caching default input ctx"
by inogenous
Summary: "Revert: Improve turn performance by caching default input ctx"
Interface
- #67955 - Object creator merge windows into a tabbed view
by snipercup
Summary: "Merge Object Creator windows into a tabbed view" - #67925 - Separate Proficiency and Skill training speed option
by lispcoc
Summary: "Separate Proficiency and Skill training speed option"
Infrastructure
- #67918 - Distinguish sieving and straining in recipes
by bowmaster93
Summary: "Distinguish sieving and straining in recipes"
Balance
- #66761 - Lower # of gas zombies
by anoobindisguise
Summary: "fewer gas zombies"
None
- #67934 - Make Xedra Perks unmutateable
by Maleclypse - #67931 - Fix fertilizing plants
by mqrause - #67950 - Removed obsolete bed provides
by PatrikLundell - #67948 - More addiction snippets
by Maleclypse - #67946 - Condition: count spells by spell class
by dseguin - #67941 - Minor npc retreat bugfix
by I-am-Erk - #67926 - Weekly Changelog 2023-08-21 to 2023-08-28
by kevingranade - #67908 - Remove bed requirement for base expansion
by PatrikLundell - #67969 - Routine tileset updates on 01 September 2023
by kevingranade - #67983 - Routine i18n updates on 02 September 2023
by kevingranade - #67970 - fix: minor typo
by casswedson - #67994 - Updated camp help to reflect removal of bed restrictions on expansion
by PatrikLundell - #67988 - [Magiclysm] "Frost Cream Man" Profession now has the Driving proficiency
by Daved27hundred - #67984 - Fix field base camp version 2 NE shack/tent progression
by PatrikLundell - #67977 - Invalidate crafting inventory and cached carry weight in place_construction
by irwiss - #68003 - Heavy punching bag uses heavy punching bag sack
by CatchScratch - #68001 - mom: fix incorrect spell id
by casswedson - #67995 - Add longest_side to some items
by marimarigi - #67898 - [Xedra Evolved] Eater Sixth Sense
by Maleclypse
Changelog for 2023-08-22 to 2023-08-28
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67810 - New weapon: kanabō
by ampersand55
Summary: "New weapon: kanabo" - #67834 - Make swarms of bees needing an apiary a little more obvious
by MNG-cataclysm
Summary: "Make the bee-apiary relationship a bit more obvious." - #67758 - Add better infrastructure to support Aftershock Skullgun
by anoobindisguise
Summary: "Make the aftershock skullgun cbm cooler" - #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
by I-am-Erk
Summary: "Adds Motorhead NPC class and adjusts scientists and doctors" - #67867 - Mapgen: Urban house addition
by Devengel
Summary: "Mapgen: another urban house" - #67894 - Add more things to Defense Mode
by MNG-cataclysm
Summary: "Add more stuff to Defense Mode." - #67852 - Drinking veterans for the Ancilla bar
by John-Candlebury
Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation" - #67923 - Coconut additions
by bowmaster93
Summary: "Add coconut bowls and coconut water" - #67922 - Ranchers get a long rope on spawn for their horse.
by Froffy025
Summary: "Cowboy & Rancher professions spawns with a long rope for animals." - #67695 - Add the first part of the Exodii warehouse mission
by SariusSkelrets
Summary: "Add a new mission to the exodii, as described by #59905"
Features
- #67593 - NPCs actually flee - playtesting requested
by I-am-Erk
Summary: "NPC fleeing behaviour adjusted and slightly improved" - #67854 - Meaningful car, boat, and bicycle proficiencies
by gadgetpatch
Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output." - #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
by I-am-Erk
Summary: "Tweak NPC fleeing AI based on playtesting" - #67907 - Default loot zone
by smileynet
Summary: "Add 'default' lowest priority loot zone"
Mods
- #67822 - Fix some problems with the Defense Mode merchant
by MNG-cataclysm
Summary: "Fix some problems with the Defense Mode merchant." - #67816 - [DinoMod] loot and grammar fixes
by LyleSY
Summary: "[DinoMod] loot and grammar fixes" - #67808 - [MoM] Adjust stamina costs
by Standing-Storm
Summary: "Adjust MoM stamina costs" - #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
by Standing-Storm
Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics" - #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
by MNG-cataclysm
Summary: "Add Defense Mode compatibility with My Sweet Cataclysm." - #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
by MNG-cataclysm
Summary: "Add MOM compatibility for Defense Mode." - #67814 - [Magiclysm] Add three Earthshaper spells
by Standing-Storm
Summary: "Add three Earthshaper spells" - #67841 - Mythos compatibility for Defense Mode
by MNG-cataclysm
Summary: "Mythos compatibility for Defense Mode." - #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
by Standing-Storm
Summary: "Add Whisper of the Leaves spell" - #67542 - [MoM] Allow Premonition to detect dangerous world events
by Standing-Storm
Summary: "Allow Premonition to detect dangerous world events" - #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
by Standing-Storm
Summary: "Edit Nature's Commune" - #67891 - [MoM] Make psionic powers unteachable
by Standing-Storm
Summary: "Make psionic powers unteachable" - #67843 - [Magiclysm] Even more spells (7 spells)
by Standing-Storm
Summary: "Even more spells (7 spells)" - #67840 - [Magiclysm] Potion fruits!
by Standing-Storm
Summary: "Add potion fruits and recipes to make them" - #67817 - [Magiclysm] Add fantasy species starting option
by Standing-Storm
Summary: "Add fantasy species starting option" - #67912 - Aftershock: Rebalance Gibson S86
by John-Candlebury
Summary: "Aftershock: Rebalance Gibson S86"
Bugfixes
- #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
by Standing-Storm
Summary: "Refined matrix crystal [powder], blue" - #67813 - Correct metal fencing sword recipe category.
by ampersand55
Summary: "Correct metal fencing sword recipe category" - #67812 - Fixes to select timepoint menu
by ZhilkinSerg
Summary: "Fixes to select timepoint menu" - #67825 - Fix crash in object creator spell window
by snipercup
Summary: "Fix crash in object creator spell window" - #67849 - Prevent the vmenu from drawing junk in w_terrain
by sethsimon
Summary: "Prevent the vmenu from drawing junk in w_terrain" - #67880 - Aftershock: Exosuit bugfixing
by John-Candlebury
Summary: "Aftershock: Repair exosuit enchantments" - #67873 - [Magiclysm] Fix Electric Waves enchant
by Standing-Storm
Summary: "Fix Electric Waves enchant" - #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
by OrenAudeles
Summary: "Show spell target tiles in TILES builds when not using tileset" - #67915 - Fix fertilizer spawning
by CutenessOverloaded
Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904" - #67903 - gives the mercenary officer/ghost custom descriptions
by Daved27hundred
Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator" - #67893 - Instead of calling
exit(), reset and signal the default handler
by alef
Summary: "Fix signal handler: call to exit()" - #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
by ZhilkinSerg
Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude" - #67920 - Bugfix: Exploding 💥 zombie cows with landmines
by inogenous
Summary: "Exploding zombie cows with landmines"
Balance
- #67819 - Cooldown All The Leaping
by TheSaddestGoomba
Summary: "Increase Leap Cooldown for all mundane frogs." - #67824 - Correct inaccurate Kickboxing moves, let you start with it.
by Aerin-of-the-Toast
Summary: "Adjust Kickboxing and let you start with it"
Performance
- #67791 - Code optimizations reported by static code analysis (2023-08-20)
by ZhilkinSerg
Summary: "Code optimizations reported by static code analysis"
Interface
Infrastructure
- #67876 - Jsonize helicopter piloting requirement
by lispcoc
Summary: "Jsonize helicopter piloting requirement"
None
- #67826 - [innawood] add alternative recipe to office scissors
by Devengel - #67784 - [Xedra Evolved] Add Vampire blood levels to standard sidebar options in Xedra Evolved
by Maleclypse - #67838 - Update JSON_FLAGS.md
by GuardianDll - #67807 - Making better EoC doc, part two
by GuardianDll - #67726 - Delete unnecessary om placements from refugee centre
by Procyonae - #67707 - Remove some ferals, rework some others
by Karol1223 - #67866 - Construct open air
by dan-netizen - #67865 - Add insecticide to temperature tracking removal blacklist
by Karol1223 - #67859 - Restored accidentally deleted action
by ZhilkinSerg - #67823 - Port strange temple softlock fix from TISH
by Maleclypse - #67800 - Weekly Changelog 2023-08-14 to 2023-08-21
by kevingranade - #67868 - Misc clang-tidy fixes
by dseguin - #67864 - Some book spawning changes & locking bronze behind a book recipe
by Karol1223 - #67855 - Ability to define certain trainings as teachable/unteachable
by dseguin - #67654 - Cats do bite (and minor mammal things)
by NetSysFire - #67901 - Routine i18n updates on 26 August 2023
by kevingranade - #67919 - Raise margin on nicotine addiction test
by irwiss - #67910 - Players can teach proficiencies/spells/styles to NPCs
by dseguin - #67902 - [Xedra Evolved] Make most dream powers unteachable
by Maleclypse - #67900 - Fix #67887 Backup Generator consumes all liquids
by Maleclypse - #67899 - Fixes #67888
by Maleclypse - #67917 - Fix fuel selection for single engine
by irwiss - #67630 - Update Github Pages JSON linter page
by kevingranade
Changelog for 2023-08-15 to 2023-08-21
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #67640 - add in new item category and zones: corpses
by Devengel
Summary: "Corpses are now their own separate category and have a zone" - #67384 - Vehicle improvements
by deepvelocity
Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets" - #65125 - Drop items off ledges
by Leonkoithara
Summary: "Functionality to drop items off ledges/cliffs onto creatures below" - #67771 - Add a recipe filter for activity level
by mqrause
Summary: "Add a recipe filter for activity level" - #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items
by Devengel
Summary: "magazine tools now have their own item category and zone" - #67772 - Allow free selection of cataclysm and game start dates in new character menu
by ZhilkinSerg
Summary: "Allow free selection of cataclysm and game start dates in new character menu" - #67713 - Add basic railroad network generation and mod to enable it
by ZhilkinSerg
Summary: "Railroads mod" - #67796 - Folding Seat belts and tweaks
by gadgetpatch
Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."
Content
- #67644 - Revamp of s_gunstore mapgen
by Devengel
Summary: "Revamp one variant of gun stores" - #65194 - campus interiors and great library faction
by LyleSY
Summary: "campus interiors and great library faction" - #67747 - Allow Sonia to jam out
by MNG-cataclysm
Summary: "Sonia can now play her guitar." - #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold
by ampersand55
Summary: "Add iced tea and iced coffee" - #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs
by TheSaddestGoomba
Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)." - #67795 - Allow the NECC NPCs to say your name in dialogue.
by MNG-cataclysm
Summary: "The NECC NPCs can say your name sometimes."
Mods
- #67664 - Balance nether waves in Defense Mode
by MNG-cataclysm
Summary: "Make nether waves easier in Defense Mode." - #67587 - [MoM] Snippetathon and reorganize itemgroups
by Standing-Storm
Summary: "Add many more snippets and reorganize itemgroups" - #67694 - [MoM] Revamp crystal fields and nether crystal map extra
by Standing-Storm
Summary: " Revamp crystal fields and nether crystal map extra" - #67656 - Add some mod compatibility to Defense Mode
by MNG-cataclysm
Summary: "Add some mod compatibility to Defense Mode." - #67670 - Add Megafauna cross-compatibility to Defense Mode
by MNG-cataclysm
Summary: "Add Megafauna cross-compatibility to Defense Mode." - #67753 - [MoM] Update lifting field description
by Standing-Storm
Summary: "Update lifting field description" - #67741 - [MoM] Remove PLASTIC flag from Eater
by Standing-Storm
Summary: "Remove PLASTIC flag from Eater" - #67740 - [MoM] Mathify and jmathify practice recipes
by Standing-Storm
Summary: "Mathify and jmathify practice recipes" - #67719 - [MoM] Add phavian scientists map extra
by Standing-Storm
Summary: "Add phavian scientists map extra" - #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start
by Standing-Storm
Summary: "Consolidate awakening EoCs and check for awakened status on game start" - #65231 - [Xedra Evolved] Paraclesian
by Maleclypse
Summary: "XE Paraclesians" - #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks
by Standing-Storm
Summary: "Add more feral psion attacks and fix current bugged attacks"
Balance
- #67663 - New characters start with basic life skills
by Fris0uman
Summary: "Characters start with basic skills from their previous life" - #67696 - Stop assassins from spawning on top of you
by MNG-cataclysm
Summary: "Keep assassins from spawning on top of the player" - #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower
by anoobindisguise
Summary: "less calorie-dense seed availability" - #67658 - Arcade machine emits dim light
by chaohedgehogs
Summary: "Arcade machine appliance provides cloudy light" - #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar
by ampersand55
Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"
Bugfixes
- #67642 - fix smoking racks delete calories
by rtxyd
Summary: "Smoking racks delete calories of fishes and fruits" - #67690 - adjust spawns of sulfur powder and red phosphorous powder
by anoobindisguise
Summary: "correct two spawns of lab chemicals" - #67679 - [MoM] Fix everglow flashlight
by Standing-Storm
Summary: "Fix everglow flashlight" - #67716 - Fix some bugs with Defense Mode
by MNG-cataclysm
Summary: "Fix some new bugs with Defense Mode" - #67770 - Fix NPC craft on the table in vehicle
by lispcoc
Summary: "Fix NPC craft on the table in vehicle" - #67756 - Added profession age bounds for randomly generated characters
by venvenvenvenvenvenven
Summary: "Randomly generated characters are now aged appropriately to their profession" - #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs
by AltairreAtsu
Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes." - #67787 - Fix Zachary giving you his mission multiple times
by MNG-cataclysm
Summary: "Stop getting Zachary's mission multiple times." - #67786 - Felicity Powell isn't fashionable anymore
by MNG-cataclysm
Summary: "Remove STYLISH from Felicity Powell" - #67792 - Fix PAGE/UP keys not scrolling text up
by alef
Summary: "Fix PAGE/UP keys not scrolling text up"
Interface
- #67678 - Rearranged main menu to show Tutorial on top level
by ZhilkinSerg
Summary: "Show Tutorial on top level in main menu" - #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication
by mqrause
Summary: "Multiselector menu for selecting seeds for basecamp farm missions"
Performance
- #67631 - Optimize pocket overflow function
by Kamayana
Summary: "Optimize pocket overflow function" - #67717 - Speed up new character screen, particularly when many recipes are known
by Kamayana
Summary: "Speed up new character screen, particularly when many recipes are known"
Build
- #67691 - Optimize VS project defaults for local builds
by akrieger
Summary: "Faster local VS builds" - #67628 - Use llvm tools to cut windows build noop critical path by 85% or more
by akrieger
Summary: "Fast Windows iteration with llvm-lib and lld-link" - #67601 - Cross compile object creator from linux to Windows using Devcontainer
by snipercup
Summary: "Cross compile object creator from linux to Windows using Devcontainer"
Infrastructure
- #60681 - Add ability to merge appliance into grid
by Fris0uman
Summary: "Add ability to merge appliance into grid"
None
- #67661 - minor cleanup of item spawning code
by SurFlurer - #67657 - Obsolete RPG-7 and trim zombie survivor launchers item group
by kevingranade - #67693 - Consume comestible meds that aren't count_by_charges
by mqrause - #67689 - Fix basecamp farm crash
by mqrause - #67684 - Cleanup autogenerated prefix.h
by reinerh - #67648 - Conditional nest predecessor check for subway and trail map unhardcoding
by Procyonae - #67737 - Fix bugs that cause eoc duplication
by akrieger - #67733 - FIx various clang warnings
by ZhilkinSerg - #67724 - Properly mark few strings for translation in vehicle_use.cpp
by AMurkin - #67715 - Make Windows build warning free.
by akrieger - #67714 - More easy eoc optimizations shaving another 20% out of npc heavy eoc checks
by akrieger - #67708 - Update conditional_names for fruit&veggy
by marimarigi - #67705 - Make Yrax Trifacet untameable
by Karol1223 - #67697 - "om_terrain_match_type": "SUBTYPE"
by Procyonae - #67673 - Makes rest stop/turnout/scenic area/layby vehicles considerably less common
by Procyonae - #67775 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #67766 - Defense mode CI fix
by Maleclypse - #67765 - Routine i18n updates on 19 August 2023
by kevingranade - #67764 - Removes unnecessary ammo charge definitions on empty guns
by Procyonae - #67763 - Unhardcode mx_mayhem
by Procyonae - #67655 - Weekly Changelog 2023-08-07 to 2023-08-14
by kevingranade - #67789 - Insecticide audit
by Karol1223 - #67780 - Add note about running locally to compiling-devcontainer.md
by snipercup - #67779 - Erase invalid or blacklisted nested categories
by ZhilkinSerg - #67778 - Colourize confirm message in compare item screen
by jbytheway - #67773 - No duplicate linear predecessors
by Procyonae - #67768 - Add dogs barks
by marimarigi
Dark Days Ahead Discussion
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