1
submitted 3 years ago* (last edited 3 years ago) by officer_dirtbag@cdda.social to c/dda_discussion@cdda.social

Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant
    by RenechCDDA
    Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts
    by RobertoRobot
    Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
    by snipercup
    Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock
    by KeremBabaG
    Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter
    by lispcoc
    Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession
    by KeremBabaG
    Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo
    by sadenar
    Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug
    by MNG-cataclysm
    Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode
    by MNG-cataclysm
    Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things.
    by LordBarkBread
    Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes
    by GuardianDll
    Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes
    by kdpullen95
    Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
    by MNG-cataclysm
    Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13
    by MNG-cataclysm
    Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse
    by inogenous
    Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran
    by inogenous
    Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results
    by Brambor
    Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names
    by inogenous
    Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below
    by Rewryte
    Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh
    by smileynet
    Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs
    by inogenous
    Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash
    by snipercup
    Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges
    by ferociousdork
    Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps
    by marimarigi
    Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation
    by ferociousdork
    Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
    by Night-Pryanik
    Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment
    by Hymore246
    Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade
    by Standing-Storm
    Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type
    by Standing-Storm
    Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic
    by Standing-Storm
    Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights
    by inogenous
    Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
    by gettingusedto
    Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space
    by Leonkoithara
    Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant
    by Paprika-H
    Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
    by Standing-Storm
    Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment
    by Leonkoithara
    Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet
    by Paprika-H
    Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item
    by lispcoc
    Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items
    by Leonkoithara
    Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description.
    by Paprika-H
    Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
    by inogenous
    Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard
    by Standing-Storm
    Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons
    by Paprika-H
    Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
    by Standing-Storm
    Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout
    by snipercup
    Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes
    by TheVagrantKnight
    Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item
    by inogenous
    Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges.
    by EvanBalster
    Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time
    by lispcoc
    Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu
    by lispcoc
    Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM
    by Kamayana
    Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar
    by MikkoMMM
    Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic
    by EIIKaO
    Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage
    by inogenous
    Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing
    by Standing-Storm
    Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells
    by Standing-Storm
    Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown
    by SariusSkelrets
    Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells
    by Standing-Storm
    Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
    by Maleclypse
    Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode
    by MNG-cataclysm
    Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod
    by John-Candlebury
    Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions
    by Standing-Storm
    Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals
    by Standing-Storm
    Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers
    by Standing-Storm
    Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages
    by Standing-Storm
    Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock
    by John-Candlebury
    Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
    by Standing-Storm
    Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank
    by Standing-Storm
    Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying
    by Standing-Storm
    Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions
    by John-Candlebury
    Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames
    by Standing-Storm
    Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
    by hagetawashi
    Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
    by EvanBalster
    Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items
    by Hymore246
    Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect
    by Standing-Storm
    Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost
    by lispcoc
    Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high!
    by LordBarkBread
    Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well
    by marimarigi
    Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long
    by Aerin-of-the-Toast
    Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill.
    by Aerin-of-the-Toast
    Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit
    by Karol1223
    Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases
    by snipercup
    Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility
    by MNG-cataclysm
    Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX
    by EvanBalster
    Summary: "Add JSON-based system for climbing aids."

None

1

Changelog for 2023-09-05 to 2023-09-11

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
    by dchieh222
    Summary: "Add cordless drills to "
  • #68084 - Pineapple Supreme
    by LordBarkBread
    Summary: "Adds pineapple ingredient for Supreme Pizza"
  • #68098 - Updated Alloy Reference Manual
    by Daved27hundred
    Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often"
  • #68092 - Add "category": "tool_magazine" to weld tanks
    by Aeiouuu01234
    Summary: "Add tool magazine category to weld tanks"

Features

  • #68044 - Add EOC condition: weapon category
    by lispcoc
    Summary: "Add EOC condition: weapon category"
  • #68047 - Sound-triggered traps
    by psuedolet
    Summary: "Sound-triggered traps"
  • #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
    by smileynet
    Summary: "Option to ignore zone contents in usage oriented zones"
  • #67932 - Unload sparse items only zone option
    by smileynet
    Summary: "Unload sparse items only zone option"

Bugfixes

  • #68013 - prevent the default backgrounds from being added to templates and random scenarios
    by KeremBabaG
    Summary: "Don't apply the default backgrounds for non custom starts"
  • #68041 - [Magiclysm] Spirit faction fixes
    by Standing-Storm
    Summary: "Fix spirit faction relations"
  • #68057 - Bugfix: Re-scroll list of options when toggling header
    by inogenous
    Summary: "Re-scroll list of options when toggling header"
  • #68055 - Bugfix: Prevent segfault when scrolling options
    by inogenous
    Summary: "Prevent segfault when scrolling options"
  • #68077 - Fix cattail jelly mission turn-in
    by smileynet
    Summary: "Fix Cattail Jelly Mission Turn-in"
  • #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
    by snipercup
    Summary: "Fix signal handler: call to exit() in Object Creator"
  • #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
    by dchieh222
    Summary: "This resolves incorrect RAW flags in raw_fruit.json"
  • #68094 - Fix Magiclysm merge errors
    by Standing-Storm
    Summary: "Fix Magiclysm merge errors"

Mods

  • #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
    by Maleclypse
    Summary: "Xedra Evolved Border Patrol Office Improvements"
  • #67947 - [Magiclysm] Add seven more spells (it's a pattern)
    by Standing-Storm
    Summary: "Add seven druid, earthshaper, and technomancer spells"
  • #68014 - JSON-ize faction camp hunting returns
    by RenechCDDA
    Summary: "JSON-ize faction camp hunting returns"
  • #68036 - Aftershock energy weapons rebalance
    by John-Candlebury
    Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics"
  • #68005 - [DinoMod] document lore
    by LyleSY
    Summary: "[DinoMod] document lore"
  • #67975 - [Magiclysm] Add nature spirits, part 1
    by Standing-Storm
    Summary: "Add nature spirits to Magiclysm, part 1"
  • #68035 - [Magiclysm] Add warning message before dragon breath
    by Standing-Storm
    Summary: "Add warning message before dragon breath"
  • #68025 - [Magiclysm] Add fantasy species ferals
    by Standing-Storm
    Summary: "Add fantasy species ferals"
  • #68066 - Walther PPQ9mm is not old.
    by LordBarkBread
    Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk."
  • #68032 - [DinoMod] dino camp hunting
    by LyleSY
    Summary: "[DinoMod] dino camp hunting"
  • #68090 - [Magiclysm] Make goblins myopic in light
    by Standing-Storm
    Summary: "Make goblins myopic in light"
  • #68089 - Undine healing fix.
    by LordBarkBread
    Summary: "Undine healing fix"
  • #68049 - [Magiclysm] More wizard furniture
    by Standing-Storm
    Summary: "More wizard furniture for Magiclysm"

Performance

  • #67835 - Cache results of item search functions
    by Kamayana
    Summary: "Cache results of item search functions"
  • #68051 - Optimize loading of pockets with many items inside
    by Kamayana
    Summary: "Optimize loading of pockets with many items inside"
  • #68087 - Stop clearing weight carried cache unnecessarily
    by Kamayana
    Summary: "Stop clearing weight carried cache unnecessarily"

Interface

  • #67936 - Character creation: small screen fixes
    by Brambor
    Summary: "Character creation: small screen UI fixes"

Balance

  • #68027 - Use normal distribution for NPC altruism
    by RenechCDDA
    Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"
  • #68076 - Rebalance gunsmith ammo conversion
    by RobertoRobot
    Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"
  • #68068 - Restore the craft amount for arrows to 10
    by snipercup
    Summary: "Restore the craft amount for arrows to 10"

None

1

Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats
    by harakka
    Summary: "Add boats to river banks"
  • #67986 - More cars strikes back
    by GuardianDll
    Summary: "Added more vehicles into the game"
  • #67981 - Office skyscraper revival
    by Standing-Storm
    Summary: "Office skyscraper revival"

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns)
    by John-Candlebury
    Summary: "Add overheat mechanics to energy guns."
  • #67965 - Add splash screen to Object Creator
    by snipercup
    Summary: "Add spash screen to Object Creator"

Mods

  • #67921 - [Magiclysm] More fantasy species
    by Standing-Storm
    Summary: "Add two more playable fantasy species for Magiclysm"
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns
    by Standing-Storm
    Summary: "Add RNG to crystallized mana spawns"
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
    by Standing-Storm
    Summary: "Add even more Magiclysm spells (+ lab special)"
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
    by Standing-Storm
    Summary: "Add ancient stone circle (with translocate altar)"
  • #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
    by Standing-Storm
    Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
  • #67830 - [DinoMod] more interesting behavior part 1
    by LyleSY
    Summary: "[DinoMod] more interesting behavior part 1"
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices
    by Standing-Storm
    Summary: "Remove default skills from fantasy species choices"
  • #67998 - [MoM] Add overheating to LV-429
    by Standing-Storm
    Summary: "Add overheating to LV-429"
  • #67982 - [DinoMod] more interesting behavior part 2
    by LyleSY
    Summary: "[DinoMod] use EAT_CARRION"

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name
    by Standing-Storm
    Summary: "Fix Ravenfolk mutation category name"
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill
    by snipercup
    Summary: "Remove misplaced carpet from steel mill"
  • #67972 - Fix rotorcraft debug message
    by lispcoc
    Summary: "Fix rotorcraft debug message"
  • #67973 - fix some issues with backup generator
    by RobertoRobot
    Summary: "Adjust the storage volume and fuel type of the backup generator."
  • #67999 - [MoM] Typo fix
    by Standing-Storm
    Summary: "Mind Over Matter typo fix"

Performance

  • #67957 - Improve turn performance by caching default input ctx
    by inogenous
    Summary: "Improve turn performance by caching default input ctx"
  • #67980 - Revert "Improve turn performance by caching default input ctx"
    by inogenous
    Summary: "Revert: Improve turn performance by caching default input ctx"

Interface

  • #67955 - Object creator merge windows into a tabbed view
    by snipercup
    Summary: "Merge Object Creator windows into a tabbed view"
  • #67925 - Separate Proficiency and Skill training speed option
    by lispcoc
    Summary: "Separate Proficiency and Skill training speed option"

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes
    by bowmaster93
    Summary: "Distinguish sieving and straining in recipes"

Balance

None

1
submitted 3 years ago* (last edited 3 years ago) by officer_dirtbag@cdda.social to c/dda_discussion@cdda.social

Changelog for 2023-08-22 to 2023-08-28

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #67810 - New weapon: kanabō
    by ampersand55
    Summary: "New weapon: kanabo"
  • #67834 - Make swarms of bees needing an apiary a little more obvious
    by MNG-cataclysm
    Summary: "Make the bee-apiary relationship a bit more obvious."
  • #67758 - Add better infrastructure to support Aftershock Skullgun
    by anoobindisguise
    Summary: "Make the aftershock skullgun cbm cooler"
  • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
    by I-am-Erk
    Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
  • #67867 - Mapgen: Urban house addition
    by Devengel
    Summary: "Mapgen: another urban house"
  • #67894 - Add more things to Defense Mode
    by MNG-cataclysm
    Summary: "Add more stuff to Defense Mode."
  • #67852 - Drinking veterans for the Ancilla bar
    by John-Candlebury
    Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
  • #67923 - Coconut additions
    by bowmaster93
    Summary: "Add coconut bowls and coconut water"
  • #67922 - Ranchers get a long rope on spawn for their horse.
    by Froffy025
    Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
  • #67695 - Add the first part of the Exodii warehouse mission
    by SariusSkelrets
    Summary: "Add a new mission to the exodii, as described by #59905"

Features

  • #67593 - NPCs actually flee - playtesting requested
    by I-am-Erk
    Summary: "NPC fleeing behaviour adjusted and slightly improved"
  • #67854 - Meaningful car, boat, and bicycle proficiencies
    by gadgetpatch
    Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
  • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
    by I-am-Erk
    Summary: "Tweak NPC fleeing AI based on playtesting"
  • #67907 - Default loot zone
    by smileynet
    Summary: "Add 'default' lowest priority loot zone"

Mods

  • #67822 - Fix some problems with the Defense Mode merchant
    by MNG-cataclysm
    Summary: "Fix some problems with the Defense Mode merchant."
  • #67816 - [DinoMod] loot and grammar fixes
    by LyleSY
    Summary: "[DinoMod] loot and grammar fixes"
  • #67808 - [MoM] Adjust stamina costs
    by Standing-Storm
    Summary: "Adjust MoM stamina costs"
  • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
    by Standing-Storm
    Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
  • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
    by MNG-cataclysm
    Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
  • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
    by MNG-cataclysm
    Summary: "Add MOM compatibility for Defense Mode."
  • #67814 - [Magiclysm] Add three Earthshaper spells
    by Standing-Storm
    Summary: "Add three Earthshaper spells"
  • #67841 - Mythos compatibility for Defense Mode
    by MNG-cataclysm
    Summary: "Mythos compatibility for Defense Mode."
  • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
    by Standing-Storm
    Summary: "Add Whisper of the Leaves spell"
  • #67542 - [MoM] Allow Premonition to detect dangerous world events
    by Standing-Storm
    Summary: "Allow Premonition to detect dangerous world events"
  • #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
    by Standing-Storm
    Summary: "Edit Nature's Commune"
  • #67891 - [MoM] Make psionic powers unteachable
    by Standing-Storm
    Summary: "Make psionic powers unteachable"
  • #67843 - [Magiclysm] Even more spells (7 spells)
    by Standing-Storm
    Summary: "Even more spells (7 spells)"
  • #67840 - [Magiclysm] Potion fruits!
    by Standing-Storm
    Summary: "Add potion fruits and recipes to make them"
  • #67817 - [Magiclysm] Add fantasy species starting option
    by Standing-Storm
    Summary: "Add fantasy species starting option"
  • #67912 - Aftershock: Rebalance Gibson S86
    by John-Candlebury
    Summary: "Aftershock: Rebalance Gibson S86"

Bugfixes

  • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
    by Standing-Storm
    Summary: "Refined matrix crystal [powder], blue"
  • #67813 - Correct metal fencing sword recipe category.
    by ampersand55
    Summary: "Correct metal fencing sword recipe category"
  • #67812 - Fixes to select timepoint menu
    by ZhilkinSerg
    Summary: "Fixes to select timepoint menu"
  • #67825 - Fix crash in object creator spell window
    by snipercup
    Summary: "Fix crash in object creator spell window"
  • #67849 - Prevent the vmenu from drawing junk in w_terrain
    by sethsimon
    Summary: "Prevent the vmenu from drawing junk in w_terrain"
  • #67880 - Aftershock: Exosuit bugfixing
    by John-Candlebury
    Summary: "Aftershock: Repair exosuit enchantments"
  • #67873 - [Magiclysm] Fix Electric Waves enchant
    by Standing-Storm
    Summary: "Fix Electric Waves enchant"
  • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
    by OrenAudeles
    Summary: "Show spell target tiles in TILES builds when not using tileset"
  • #67915 - Fix fertilizer spawning
    by CutenessOverloaded
    Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"
  • #67903 - gives the mercenary officer/ghost custom descriptions
    by Daved27hundred
    Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
  • #67893 - Instead of calling exit(), reset and signal the default handler
    by alef
    Summary: "Fix signal handler: call to exit()"
  • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
    by ZhilkinSerg
    Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
  • #67920 - Bugfix: Exploding 💥 zombie cows with landmines
    by inogenous
    Summary: "Exploding zombie cows with landmines"

Balance

  • #67819 - Cooldown All The Leaping
    by TheSaddestGoomba
    Summary: "Increase Leap Cooldown for all mundane frogs."
  • #67824 - Correct inaccurate Kickboxing moves, let you start with it.
    by Aerin-of-the-Toast
    Summary: "Adjust Kickboxing and let you start with it"

Performance

  • #67791 - Code optimizations reported by static code analysis (2023-08-20)
    by ZhilkinSerg
    Summary: "Code optimizations reported by static code analysis"

Interface

  • #67847 - @ menu UI scrolling
    by Brambor
    Summary: "@ menu improvements"

Infrastructure

  • #67876 - Jsonize helicopter piloting requirement
    by lispcoc
    Summary: "Jsonize helicopter piloting requirement"

None

1
submitted 3 years ago* (last edited 3 years ago) by officer_dirtbag@cdda.social to c/dda_discussion@cdda.social

Changelog for 2023-08-15 to 2023-08-21

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #67640 - add in new item category and zones: corpses
    by Devengel
    Summary: "Corpses are now their own separate category and have a zone"
  • #67384 - Vehicle improvements
    by deepvelocity
    Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets"
  • #65125 - Drop items off ledges
    by Leonkoithara
    Summary: "Functionality to drop items off ledges/cliffs onto creatures below"
  • #67771 - Add a recipe filter for activity level
    by mqrause
    Summary: "Add a recipe filter for activity level"
  • #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items
    by Devengel
    Summary: "magazine tools now have their own item category and zone"
  • #67772 - Allow free selection of cataclysm and game start dates in new character menu
    by ZhilkinSerg
    Summary: "Allow free selection of cataclysm and game start dates in new character menu"
  • #67713 - Add basic railroad network generation and mod to enable it
    by ZhilkinSerg
    Summary: "Railroads mod"
  • #67796 - Folding Seat belts and tweaks
    by gadgetpatch
    Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."

Content

  • #67644 - Revamp of s_gunstore mapgen
    by Devengel
    Summary: "Revamp one variant of gun stores"
  • #65194 - campus interiors and great library faction
    by LyleSY
    Summary: "campus interiors and great library faction"
  • #67747 - Allow Sonia to jam out
    by MNG-cataclysm
    Summary: "Sonia can now play her guitar."
  • #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold
    by ampersand55
    Summary: "Add iced tea and iced coffee"
  • #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs
    by TheSaddestGoomba
    Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."
  • #67795 - Allow the NECC NPCs to say your name in dialogue.
    by MNG-cataclysm
    Summary: "The NECC NPCs can say your name sometimes."

Mods

  • #67664 - Balance nether waves in Defense Mode
    by MNG-cataclysm
    Summary: "Make nether waves easier in Defense Mode."
  • #67587 - [MoM] Snippetathon and reorganize itemgroups
    by Standing-Storm
    Summary: "Add many more snippets and reorganize itemgroups"
  • #67694 - [MoM] Revamp crystal fields and nether crystal map extra
    by Standing-Storm
    Summary: " Revamp crystal fields and nether crystal map extra"
  • #67656 - Add some mod compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add some mod compatibility to Defense Mode."
  • #67670 - Add Megafauna cross-compatibility to Defense Mode
    by MNG-cataclysm
    Summary: "Add Megafauna cross-compatibility to Defense Mode."
  • #67753 - [MoM] Update lifting field description
    by Standing-Storm
    Summary: "Update lifting field description"
  • #67741 - [MoM] Remove PLASTIC flag from Eater
    by Standing-Storm
    Summary: "Remove PLASTIC flag from Eater"
  • #67740 - [MoM] Mathify and jmathify practice recipes
    by Standing-Storm
    Summary: "Mathify and jmathify practice recipes"
  • #67719 - [MoM] Add phavian scientists map extra
    by Standing-Storm
    Summary: "Add phavian scientists map extra"
  • #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start
    by Standing-Storm
    Summary: "Consolidate awakening EoCs and check for awakened status on game start"
  • #65231 - [Xedra Evolved] Paraclesian
    by Maleclypse
    Summary: "XE Paraclesians"
  • #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks
    by Standing-Storm
    Summary: "Add more feral psion attacks and fix current bugged attacks"

Balance

  • #67663 - New characters start with basic life skills
    by Fris0uman
    Summary: "Characters start with basic skills from their previous life"
  • #67696 - Stop assassins from spawning on top of you
    by MNG-cataclysm
    Summary: "Keep assassins from spawning on top of the player"
  • #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower
    by anoobindisguise
    Summary: "less calorie-dense seed availability"
  • #67658 - Arcade machine emits dim light
    by chaohedgehogs
    Summary: "Arcade machine appliance provides cloudy light"
  • #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar
    by ampersand55
    Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"

Bugfixes

  • #67642 - fix smoking racks delete calories
    by rtxyd
    Summary: "Smoking racks delete calories of fishes and fruits"
  • #67690 - adjust spawns of sulfur powder and red phosphorous powder
    by anoobindisguise
    Summary: "correct two spawns of lab chemicals"
  • #67679 - [MoM] Fix everglow flashlight
    by Standing-Storm
    Summary: "Fix everglow flashlight"
  • #67716 - Fix some bugs with Defense Mode
    by MNG-cataclysm
    Summary: "Fix some new bugs with Defense Mode"
  • #67770 - Fix NPC craft on the table in vehicle
    by lispcoc
    Summary: "Fix NPC craft on the table in vehicle"
  • #67756 - Added profession age bounds for randomly generated characters
    by venvenvenvenvenvenven
    Summary: "Randomly generated characters are now aged appropriately to their profession"
  • #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs
    by AltairreAtsu
    Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."
  • #67787 - Fix Zachary giving you his mission multiple times
    by MNG-cataclysm
    Summary: "Stop getting Zachary's mission multiple times."
  • #67786 - Felicity Powell isn't fashionable anymore
    by MNG-cataclysm
    Summary: "Remove STYLISH from Felicity Powell"
  • #67792 - Fix PAGE/UP keys not scrolling text up
    by alef
    Summary: "Fix PAGE/UP keys not scrolling text up"

Interface

  • #67678 - Rearranged main menu to show Tutorial on top level
    by ZhilkinSerg
    Summary: "Show Tutorial on top level in main menu"
  • #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication
    by mqrause
    Summary: "Multiselector menu for selecting seeds for basecamp farm missions"

Performance

  • #67631 - Optimize pocket overflow function
    by Kamayana
    Summary: "Optimize pocket overflow function"
  • #67717 - Speed up new character screen, particularly when many recipes are known
    by Kamayana
    Summary: "Speed up new character screen, particularly when many recipes are known"

Build

  • #67691 - Optimize VS project defaults for local builds
    by akrieger
    Summary: "Faster local VS builds"
  • #67628 - Use llvm tools to cut windows build noop critical path by 85% or more
    by akrieger
    Summary: "Fast Windows iteration with llvm-lib and lld-link"
  • #67601 - Cross compile object creator from linux to Windows using Devcontainer
    by snipercup
    Summary: "Cross compile object creator from linux to Windows using Devcontainer"

Infrastructure

  • #60681 - Add ability to merge appliance into grid
    by Fris0uman
    Summary: "Add ability to merge appliance into grid"

None

officer_dirtbag

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