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submitted 3 days ago by popcar2@piefed.ca to c/hytale@piefed.ca

Chapter 1, the first major content update, is out now!

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submitted 3 days ago by popcar2@piefed.ca to c/hytale@piefed.ca
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submitted 2 weeks ago by roydbt@lemmy.zip to c/hytale@piefed.ca
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submitted 1 month ago by popcar2@piefed.ca to c/hytale@piefed.ca

This is the first pre-release for update 7 (AKA the chapter 1 update)! It adds mana, a rune system, and a lot of new content that's coming in chapter 1.

Note that like all pre-release patches, a lot of this is still incomplete. The devs said to expect the rest of chapter 1's content to be added in the coming weeks.

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submitted 1 month ago by popcar2@piefed.ca to c/hytale@piefed.ca
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submitted 3 months ago* (last edited 3 months ago) by roydbt@lemmy.zip to c/hytale@piefed.ca
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submitted 4 months ago* (last edited 4 months ago) by roydbt@lemmy.zip to c/hytale@piefed.ca
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submitted 6 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

FEATURES & HEADLINE UPDATES

Around 500 new blocks have been added! About half of these can be crafted, and the other half are available via the Creative Inventory. New additions include:

  • Complete Limestone, Slate, Chalk, and Cooled Magma block sets
  • Stair and half slabs for Rock, Cloth, Smooth Clay, and Dirt block sets
  • Gravel and Gravel half slabs for existing rock types
  • Bronze, Copper, Zinc, and Iron block sets (Creative Mode)
  • Dead Coral blocks (Creative Mode)
  • Cybercity blocks (Creative Mode)
  • Ferns and adjusted Grass block sets
  • T-junctions and four-way junctions for fences and walls
  • Many new cloth and tent roof block types, and more!
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submitted 7 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

From the official Discord:

We're launching our first official Hytale modding contest with $100,000 USD in total prizes!

But this isn't just a contest. This is the start of something much bigger.

My vision for Hytale has always been that modders should be celebrated, not sidelined. The people who pour their creativity into pushing the boundaries of what's possible in the game deserve to be front and center. They deserve to be rewarded. Think of it like esports, but for modders. We want to build an ecosystem where talent rises to the top, where the community recognizes and elevates the people making incredible things. This contest is the first step. There will be many more.

For this first contest, we chose World Gen V2 and NPC as two of our three categories very intentionally. These are areas where we know extraordinary talent exists, and honestly, we're scouting. If you blow us away, don't be surprised if we reach out. We want the best modders in the world working alongside us.

And looking ahead: over the coming months, we'll be rolling out more modding tools, an in-game mod browser, and a lot more. We're also thinking deeply about how players can directly reward the modders they love, without turning the game into a shopping mall. It should be fair for players and meaningful for creators.

This is just the beginning.

For more info, please visit: https://hytale.curseforge.com/newworldscontest/
$100k in total prizes spread across 65 winners 🔥
Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.

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I made Frieren (lemmy.nz)
submitted 8 months ago* (last edited 3 months ago) by semperverus@lemmy.world to c/hytale@piefed.ca

Took a little bit playing with the editor to get this as close as i could. The options for the leggings and the skirt are very limited and you can't color the socks black or do gold trim on the skirt which is a bummer. The earrings can't be made red and there are no long jewel style ones, so little gold ones will have to do for now. Overall, making her was very fun though.

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submitted 8 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

This update is a culmination of the past 3 pre-release updates. If you've read those patch notes, they're the same.

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submitted 8 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

The release of Update 3 is scheduled for next week!

HEADLINE FEATURES

  • Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand!
  • Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted!
  • Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them.
  • Added Sickles, capable of harvesting multiple crops in a single swing.
  • Updated climbing, enabling side-stepping, dropping down, and rotating around ropes.
  • Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them.
  • Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks.

CONTENT

  • Updated a number of prefabs, removing workbenches and chicken coops from several of them.
  • Added a green variation of the Rhino Toad.
  • Updated the requirements for Farmers Benches:
  • Tier 4 now requires Drywood Log instead of Redwood Log.
  • Tier 6 now requires Redwood Log instead of Drywood Log.
  • Updated the crafting times for several early-game items:
  • Crude ammo, weapons, and tools now craft instantly.
  • Builders Bench craft time reduced from 3 seconds to 2 seconds.
  • Chicken Coop craft time reduced from 4 seconds to 2 seconds.
  • Overpants are now referred to as Legwear.
  • Added random block ticking and the spreading of grass.
  • Shortbows and Crossbows can now use ammo directly from the backpack.
  • Updated several NPCs with improved target switching behavior.
  • The flamethrower VFX has been updated, and the weapon now attacks faster.
  • Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio).

MODDING & TOOLS

  • Added a warning when loading into worlds with missing mods.
  • The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads.
  • Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds.
  • Removed some older debug commands and improved validation for the Machinima tool.
  • Added the ability to change the playback speed within the Machinima tool.
  • Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing.
  • Added a new debug flag, VisFlock, enabling visualization of flock membership and structure.
  • Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets.
  • Renamed light radius to bright radius and set the default to 1 so that light color is maintained.
  • Changed the draft brush shape to Sphere, instead of Cube.
  • Entities will now rotate and render in the Selection tool’s rotate/translate mode.

UI/UX

  • Reworked item tooltips to better support localization.
  • Increased the dimensions of some UI elements to better support localization.
  • Added a confirmation message when attempting to swap Avatar Presets with unsaved changes.
  • Added an Avatar Presets counter to the Add Preset button.
  • Improved navigation of longer server lists.
  • Added a scrollbar to aid navigation for users with a large number of mods.
  • Added Noto Sans as a secondary fallback font for Cyrillic glyphs.

BUGFIXES & OTHER IMPROVEMENTS

  • Updated the world map and chunk updates to use their own streams.
  • Fixed a crash related to creative tool previews when undoing & re-applying very large changes.
  • Fixed a crash when a skin fails to be saved.
  • Fixed a crash on Linux when opening a folder without Nautilus installed.
  • Added missing validation to reduce the number of IllegalStateExceptions that may be encountered.
  • Fixed an issue whereby copied entities could share data structures incorrectly.
  • Fixed an issue whereby debug frustums would not render.
  • Fixed an issue whereby key binding information would not display correctly.
  • Fixed an issue whereby some Apple Trees would float off the ground.
  • Adjusted the player hitbox when sitting and sleeping.
  • Fixed an issue with the spawn suppression system crashing upon regenerating chunks.
  • Fixed an issue where respawning inside of a portal world would leave the player in a zombified state.
  • Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode.
  • Fixed an issue with server configurations enabling all mods by default.
  • Fixed an issue whereby some unlucky fish would spawn in lava.
  • Fixed a number of village furniture items incorrectly requiring a pickaxe to break.
  • Fixed a number of issues related to clouds when the weather transitions.
  • Fixed an issue with fire spreading above 256 blocks.
  • Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable.
  • Fixed an issue with client worlds not enabling backups by default, if not otherwise configured.
  • Fixed a number of memory leaks.
  • Updated some grammar and removed some typos.
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submitted 8 months ago* (last edited 8 months ago) by roydbt@lemmy.zip to c/hytale@piefed.ca
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submitted 8 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

zafZI26P5iLwsWd.webp

Not directly related to Hytale but I thought this was a pretty good read. We already know most of this but it's nice to hear the perspective of somebody that is actually in those investor meetings and hearing them talk about AI and replacing creators. Very disgusting stuff.

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submitted 8 months ago* (last edited 8 months ago) by last_lurch_standing@lurch.town to c/hytale@piefed.ca

Our VFX artist, Ellie, has recorded an excellent tutorial demonstrating how to mod a sword impact in Hytale. Watch the whole process, from texture creation to binding it in-game! 🔥Watch it here: youtube.com/watch?v=AE5jtNQLytQ@hytale #Hytale

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submitted 8 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

HEADLINE FEATURES

  • Added Avatar Presets
    • Edit, save, and swap between up to 10 Avatar customizations
  • Added new fire spread system (fluid ticker) and Goblin Flamethrower
    • Can be used to unleash flames upon nearby foes
    • Creative mode only for now
  • Added Bed sleeping notifications
    • Notifications and SFX now play when other players attempt to sleep
  • Expanded Avatar customization options:
    • 2 additional Eye Shapes
    • 2 new Makeup Variations (Blush and Eyeliner)
    • 5 new Haircuts:
      • Spikey Mohawk
      • Magical Pigtails
      • Double Braided Ponytail
      • Long Braided Ponytail
      • Puffy Bubble Braids
    • 4 new Facial Hair Styles:
      • Split Moustache
      • Pinstripe Moustache
      • Anchor Beard
      • Viking Beard
    • Spiked Bracelets
    • Hairband
    • 2 new Skirts (Plaid and Punk)
    • Shaped Sneakers
  • Added Black and Red Iron color variation for metals
  • Added Font Fallback Support
    • Client now fetches glyphs from fallback fonts when missing
    • Enables support for non-Latin languages
  • Improved World Configuration Reliability
    • Atomic file saving
    • Updated backup handling
    • Corrupted worlds now display warnings and modal dialogs

CONTENT

  • Added complex spawn locations in the Taiga region, especially near rivers
  • Added Lime block variants:
    • Lime Gravel
    • Lime Rock
    • Lime Rubble
    • Medium Lime Rubble
    • Lime Stalactite (Large and Small)
  • Improved weather VFX for Zone 1
  • Standardized spawn marker deactivation range to 150
  • Added T2 Furnace
    • New model, textures, and animations
  • Updated visuals for T1 Furnaces
  • Increased max instance limit for Furnace opening sounds
  • Refactored Rhino Toad attacks
  • Improved Fluid, Mounts, and Crafting systems
  • Improved multiple modules:
    • Teleporter
    • NPCReputation
    • NPCObjectives
    • Farming
    • Memories
    • Camera
    • Bed
  • Optimized client asset sizes
  • Updated ranged weapon aiming ballistics
    • Improved accuracy
    • Added randomized hitbox offsets
    • Added VisAiming debug flag
  • Ophidiophobia mode now replaces Hatworm with Larva_Silk model
  • Dough now produced using refillable Tankard
    • Tankard now crafted via Farming Bench
  • Klops Merchant no longer trades signs
  • Integrated new Outlander village environment
  • Refactored encounters across all zones
  • Added new encounter environments:
    • Zone 3 Trork
    • Zone 4 Village and Forest
    • Zone 4 non-Forest and non-Swamp biomes

MODDING AND TOOLS

  • Added mod enable and disable support from UserData/Saves//mods
  • Added server version checks for plugins and asset packs
  • Added 3D audio source visualization for debugging
  • Added NPC sensor and view debugging visualization
  • Newly created asset packs are now enabled by default
  • Added parameter to toggle replacing empty block materials
  • Added option to skip mod validation in single player
  • Mod validation issues now block server startup unless flagged
  • MapEditor and ListEditor now use correct models
  • Added Test NPC for showcasing multi-interaction setups

WORLDGEN V2

  • Added exact rotation support for Materials
  • Added Bound PositionProvider for Spawn Meshes
  • Added YSampled Density node
    • Performance optimization for WorldGen V2
  • Added configurable spawn positions for portal biomes

UI AND UX

  • Added Window Size option in video settings
  • Updated feedback interface
    • Bug reports separated from other feedback
  • Warps are now sorted alphabetically in Teleporter UI
  • Added /layer command
    • Applies layering to selected areas
  • Updated Paste tool:
    • Hold-down key support
    • Undo and redo
    • Smoother multi-directional movement
  • Reduced context menu background opacity
  • Updated Player, Spawn, and Home icons
  • Improved World Map marker text clarity
  • Cleaned up text and fixed death messages
  • Implemented HideFromTooltip in EntityStatType

BUGFIXES AND OTHER IMPROVEMENTS

  • Fixed sharp biome interpolation
  • Fixed localization issue with maximize window setting
  • Fixed tooltip name wrapping issues
  • Fixed spawn seeds initializing to zero
  • Fixed multiple Null Pointer Exceptions
  • Fixed crash when overriding read-only asset packs
  • Fixed Volcanic Cobble incorrect spawning
  • Fixed upside-down stair connections
  • Fixed Slothian gradient mapping
  • Fixed dropped item IDs for BottleTree and Crystal Trunk
  • Fixed pickup items missing components
  • Fixed WorldStructure spawn Y constraints
  • Fixed cosmetic ordering issues
  • Fixed EntityTrackerSystems validation gaps
  • Fixed crop hitboxes and produce resource types
  • Fixed incorrect mod list display
  • Fixed Ocean Clay Brick typo
  • Fixed interactions without entities
  • Removed hardcoded keybindings
  • Fixed manual spawn beacon command
  • Fixed missing biomes on biome map
  • Fixed Darkwood Decorative Block drops
  • Fixed MaterialCache prefab loading
  • Fixed V2 WorldGen environment saving
  • Added duplicate plugin detection warnings
  • Fixed plugin-related world crash handling
  • Added startup exception handling for plugins
  • Fixed Outlander house anchor offsets
  • Fixed extreme audio panning with HTRF
  • Fixed ambient and bench sound origins
  • Fixed Teleporter name overrides and SFX
  • Improved null and data-flow handling
  • Fixed Machinima player teleport behavior
  • Fixed Camera Translation Gizmo mode
  • Fixed performance metrics affected by FPS cap and VSync
  • Fixed advanced workbench model display
  • Fixed directory traversal vulnerabilities in worlds and prefabs

Source

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submitted 8 months ago by mintiefresh@piefed.ca to c/hytale@piefed.ca
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submitted 8 months ago* (last edited 8 months ago) by popcar2@piefed.ca to c/hytale@piefed.ca

Pre-Release Patch Notes - January 29, 2026

Enable via Launcher → Settings → Pre-Release

MAP & NAVIGATION

  • User-placed Map Markers have been added!
    • Create custom markers anywhere on your map with customizable names, icons, and colors
    • Share markers with other players in multiplayer
    • New gameplay settings to toggle marker visibility on map and compass
    • Delete markers via the map context menu
  • Updated map marker icons and improved their display resolution
  • Player names are now always rendered on the map and are more readable when zoomed in
  • Compass now shows different icons based on vertical distance (above/below you)
  • Teleport option is now hidden for map markers when in Adventure gamemode

COSMETICS & CUSTOMIZATION

  • New Avatar customization options:
    • New Hat: Tweed Hat
    • New Overtop: Mage Shirt
    • New Shoes: Styled Flats, Wedge Shoes
    • New color variations for Fashionable Shoes
    • New haircut added
    • Updated visuals for the Morning haircut
    • Added Construction Hard Hat

COMBAT & ITEMS

  • Weapon Adjustments & Fixes:
    • Adjusted damage value inconsistencies and upgrade differences across some weapon tiers
    • Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons
    • All spear types should now consistently stack up to 5 and be throwable
  • Necromancy Grimoire Improvements:
    • Summons no longer take damage from their summoner (and vice versa)
    • Summons now respond when the player is attacked, not just when attacking
    • Summons are faster and more aggressive
    • Added variety to the types of skeletal minions that are raised, including a ranged variant
  • Misc:
    • Improved in-hand positioning for Ingots and Sticks

GAMEPLAY

  • Doors no longer close when blocked by entities or players
  • Teleporters now require you to clear a short distance before re-use
  • Sort keybind now works in the player's inventory
  • Added "Take All" functionality for processing bench output items
  • Shift-dragging now quickly transfers items between inventories
  • Minecarts no longer move when stuck
  • Reduced farming bench tier requirement for Chicken Coop from 5 to 3
  • Large Kweebec Chests now support placing blocks on top
  • Fixed NPCs in a Coop transforming into other NPCs
  • Fixed being able to capture a dead NPC with the Capture Crate
  • Reworked utility wheel quick swap to include the inactive slot

BLOCKS & WORLD

  • Re-added Incandescent Volcanic Rock
  • New block textures and variants:
    • Thorium Cracks
    • Basalt Cracks
    • Magma Cracks
    • Mud Dry Cracks
    • Updated crack variants for 4 Ore blocks
    • Updated Cobalt texture
    • Fixed Magma Adamantite block tiling
  • Added Default_Flat and Default_Void weather configurations for their respective world instances

AUDIO

  • Fixed water emitter radius so audio plays properly in stereo instead of just the left ear
  • Fixed audio emitter entities not playing correctly
  • Fixed fluid ambient effects not triggering properly
  • Updated sword swing and impact sounds

UI & QUALITY OF LIFE

  • Moved container action keybind indicators to a better position
  • Fixed chest/bench keybind tooltips when keybinds are unassigned
  • Updated workbench chest connection radius text to be clearer

SECURITY

  • Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds)

STABILITY & BUG FIXES

  • Improved world generation performance
  • Fixed filler blocks not breaking in some cases (e.g. large doors)
  • Fixed block placement mis-predictions
  • Fixed issues when changing worlds while mounted:
    • Fixed minecart mount state not being removed correctly
    • Fixed horse mount state not clearing correctly
  • Fixed screen fade issues that could occur during world transfers
  • Fixed an issue that could cause chunk saving to deadlock when removing a world

Source

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submitted 8 months ago* (last edited 8 months ago) by popcar2@piefed.ca to c/hytale@piefed.ca

Performance

  • Fixed shadow display issues
  • Reduced stuttering and input lag on NVIDIA graphics cards

Stability

  • Fixed several crashes, including ones related to weather, armor equipping, and disconnecting
  • Improved login reliability and server stability

Gameplay

  • Fixed compass not pointing to the correct location
  • Improved block placing in creative
  • Improved teleporter logic to prevent infinitely teleporting
  • Fixed crossbow misfires and other interaction

Source

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submitted 8 months ago* (last edited 8 months ago) by RadiantBlack@social.tchncs.de to c/hytale@piefed.ca

Do you still have a YouTube-, Discord-, X-, Instagram-, Facebook-, TikTok-, or Bluesky- account? Ask Hytale to join the Fediverse or at least activate the Bluesky Bridge!Why? Hypixel Studios is #Canadian. It doesn't need US software. It also runs on Linux. It does not belong to Microsoft, like Minecraft.Server tutorial by @hetzner:community.hetzner.com/tutorial#DiDay #UnplugTrump #ElbowsUp #DanmarkSkifter #LinuxGaming #SocialMedia #DigitalSovereignty #Hytale #EndOf10 @hytale @Endof10

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submitted 8 months ago by popcar2@piefed.ca to c/hytale@piefed.ca

Patch notes are in the link, they're the same as the pre-release patch.

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submitted 8 months ago* (last edited 8 months ago) by nocturne@slrpnk.net to c/hytale@piefed.ca

I was out looking for more thorium and went down a hole I found between an Azure Forest and some ice. There was no ~~thorium~~ cobalt to be found, so I started to dig up out of the cave system. I encountered some tam blocks, sandstone maybe, and copper. I was unable to mine either. I tried with my ~~thorium~~ cobalt pickaxe, as well as a crude pickaxe I had found.

They show no signs of being struck. Also the bald head is gone again.

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submitted 8 months ago by mr_noxx@lemmy.ml to c/hytale@piefed.ca

I'm using the Hardwood Fence to build pens for animals, but they all seem to hop right over them unless I build the fence two high. Anyone else having this problem? What am I doing wrong?

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submitted 8 months ago by nocturne@slrpnk.net to c/hytale@piefed.ca

I decided to improve my outdoor crafting area and possibly enclose it. I tore down my tier 5 farmer's workbench to put cobblestone under it, and when I replaced it, it is now tier 1.

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Hytale

342 readers
1 users here now

A community for the much-anticipated block game!

Hytale is a sandbox/RPG game inspired by Minecraft, but with a bigger focus on creativity, combat, and adventure. It also features powerful modding and world-creation tools, making it much easier to build upon compared to similar games.

Rules: The same as any other community. Keep all content related to Hytale. Don't be rude, hostile, or annoying. Use common sense. Thanks!

founded 10 months ago
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