this post was submitted on 05 Jun 2023
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Technology

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[–] peteriskrisjanis@toot.lv 5 points 1 year ago (2 children)

@DJDarren @Lobstronomosity Oculus has proven that hardware is one thing, but apps is another. And developing and prototyping VR apps is hard, long and expensive. Market is too small for many devs to get super interested in.

[–] peteriskrisjanis@toot.lv 3 points 1 year ago

@DJDarren @Lobstronomosity tech capabilities has never been an issue - there is HTC 4k set which I would love to buy one day, and 90% of GPUs can't fully utilize it anyway.

[–] DJDarren@beehaw.org 2 points 1 year ago

I guess this is why I'm cautiously optimistic about Vision Pro. Essentially, it looks like an iPad Pro but the screen is in a headset. The end result is that current iPad apps could well work right out of the box, meaning devs don't need to be convinced to get on board.