this post was submitted on 25 Aug 2024
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Steam Deck
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I think there's a way around that, I know there's a Lethal Company input scheme that will type whole computer commands for you. I need to dig that control scheme up and see how he does it.
I would like to see that too, you know, for science. Well there are methods I guess, because I could automate two keys (not sure if I did more). I was very careful with my wording before to not exclude this entirely, just saying its hard to do and Steam Input does not make it easily possible.
But thinking of that, maybe they create the configuration file with a different third party tool. The Steam Input configuration is just a regular (formatted) text file that can be edited easily. If I have to guess, then they probably used some sort of config generator instead using the Steam Input GUI.
Found it, see this reddit post here.
Here's a link straight to the controller config: steam://controllerconfig/1966720/3142322044 You can easily open this by sending this link in a steam message, and then clicking on the link from inside game mode.
Thank you for finding it. I did something similar, but only 2 keys or something like that. I know for a fact that this is not impossible to do, that's why my initial wording was very careful chosen. Its just impractical for most users to do lot of key presses with it, as it requires lot of timing and setup to do the most basic stuff. I always wondered if this pattern can be copy pasted in the file with little changes, to create long sequences in a quick way.
I found something too that is relevant (Counter Strike 2): https://store.steampowered.com/news/app/730/view/6500469346429600836
This is not about Steam Input specifically, but that shows what I meant before. Companies have a tolerance level to a degree of automation and that tolerance level is different from company to company, genre to genre and game to game. If Valve made is super easy to automate lot of key presses and make it sharable and searachable, built into the Steam client, then this could be problematic for many games.
I was able to create an input sequence using multiple actions and manually setting the activation delay on them. Tho my problem with it not ignoring other inputs, while executing the actions, still remains.
Edit: oops, replied to the wrong comment.