this post was submitted on 27 Aug 2024
278 points (94.6% liked)

Steam Deck

15047 readers
144 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

A particularly fun bit:

So then, how about Fortnite on Linux / Steam Deck? Epic Games CEO Tim Sweeney said when it hits "tens of millions of users" that it "would actually make sense to support it". We must be pretty close by now right? Why ignore a platform that's sold multiple millions, and is clearly just continuing to fly off the shelves?

you are viewing a single comment's thread
view the rest of the comments
[–] Dudewitbow@lemmy.zip 27 points 3 months ago (2 children)

because itd be a pain for devs to optimize for a platform if said platform changes too often. one of the benefits of a console is that the platforms life is about 7-9 years so both audience and devs dont have to worry much about having to go through the decision of deciding which generation to support.

it would do a LOT of gen 1 steam deck buyers a disservice if a gen 2 one came out faster and a dev arbitrary targets the newer device as the baseline.

[–] etchinghillside@reddthat.com 6 points 3 months ago (1 children)

Once you commit to PC you’re already targeting an ever changing amount of components?

[–] Dudewitbow@lemmy.zip 6 points 3 months ago

devs on pc have to decide which set of hardware to optimize for. it's a step that they choose based on harwdare adoption trends. There is always a point where something is too hardware demanding that it would greatly hinder sales when making a decision. With a fixed hardware platform, devs have a concentrated point in hardware adoption to target.

For instance, say you developed a game where the minimum hardware requirement was slightly higher than a steam deck. If enough steam deck sales exist, the dev might have an incentive to optimize the game more just to get access to said market.