this post was submitted on 04 Sep 2024
952 points (98.8% liked)
linuxmemes
21355 readers
1337 users here now
Hint: :q!
Sister communities:
Community rules (click to expand)
1. Follow the site-wide rules
- Instance-wide TOS: https://legal.lemmy.world/tos/
- Lemmy code of conduct: https://join-lemmy.org/docs/code_of_conduct.html
2. Be civil
- Understand the difference between a joke and an insult.
- Do not harrass or attack members of the community for any reason.
- Leave remarks of "peasantry" to the PCMR community. If you dislike an OS/service/application, attack the thing you dislike, not the individuals who use it. Some people may not have a choice.
- Bigotry will not be tolerated.
- These rules are somewhat loosened when the subject is a public figure. Still, do not attack their person or incite harrassment.
3. Post Linux-related content
- Including Unix and BSD.
- Non-Linux content is acceptable as long as it makes a reference to Linux. For example, the poorly made mockery of
sudo
in Windows. - No porn. Even if you watch it on a Linux machine.
4. No recent reposts
- Everybody uses Arch btw, can't quit Vim, and wants to interject for a moment. You can stop now.
Please report posts and comments that break these rules!
Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't fork-bomb your computer.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's a tough one. Clearly, everyone hates both kernel-level anticheat and cheaters. The level of hate depends.
Cheaters are a solved problem, in my opinion. It used to be that people hosted servers- moderating and managing their own communities. The industry went away from that in pursuit of cosmetics and control. There aren't cheaters on well managed community servers in Valve games, but cheaters run rampant in matchmaking in those same games.
The issue is that that's only a solution for a certain type of multiplayer game. MMOs and battle royales for example cannot feasibly implement community servers as their main form of multiplayer connection, because very few people have the capabilities to host such servers, much less moderate them at such high player counts. Heck, there's even arguments to be made for the value of public matchmaking, despite how often it gets blasted in spaces such as this. Private servers are unfortunately not a one-size-fits-all solution.
There's plenty of private MMO servers though.
You're right, there are, but my point was that private MMO servers are significantly harder to host and moderate than a private server in a match-based multiplayer game like say Team Fortress 2. An MMO that relies on private servers is almost certainly doomed to fail, so it must have some form of official server, which then will need some form of cheating prevention.