this post was submitted on 10 Oct 2024
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Imbalanced mechanics can be charming.
Occasional bugs, even crashes, can be tolerated.
Missing content might not even be noticed.
Poor performance just fucking sucks. The entire time you're playing, it's a constant nagging problem. I make games on single-digit-megahertz systems, and even I obsess over smooth interaction. You can't just release a game that chugs on god-tier PCs, even if it looks jawdropping... which this game does not. It's nice! It's not "40 FPS on a 4090" nice. Mostly you forgot to do LOD models, at all, in a game with a bird's-eye view of an entire city.
Poor performance is the future of all big titles, so buckle up. They want to make games as quick as possible.
Big titles taking years and years and years... no, that's not why.