this post was submitted on 01 Dec 2024
284 points (91.8% liked)

PC Gaming

8683 readers
198 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Realitaetsverlust@lemmy.zip 108 points 2 days ago* (last edited 2 days ago) (3 children)

It's kinda funny to read through this thread ngl.

Everyone claiming: "OH WOW PRICES WILL BE LOWER" or "OH MAN DEVS WILL PROFIT SO MUCH MORE!!!!!"

You know who profits? Publishers. The ones already taking 80 - 90% of a games revenue. Devs don't see shit of that. And for indie devs that don't have a publisher, the 30% cut is a godsend considering that steam is handling everything in the distribution chain.

You guys are fighting for corpos that want to buy their 5th luxury yacht.

[–] micka190@lemmy.world 46 points 2 days ago* (last edited 1 day ago) (4 children)

People who genuinely believe game prices will get lowered if stores take a smaller cut are delusional. You can literally look at the Epic Game Store and see that it isn't even remotely true. The only games on there that are cheaper than on Steam are the ones Epic invested in specifically to entice developers/gamers to use their services. The ones that don't have exclusivity deals are the same as on Steam.


Edit: changed "take a cut" to "take a smaller cut".

[–] CrabAndBroom@lemmy.ml 11 points 2 days ago (1 children)

IMO the only way game prices will get lower is if people just stop buying them at the higher prices. If the price of a game goes from $60 to $100 and people complain but still buy the game, then the next one's going to be $100 too (or more.)

[–] sploosh@lemmy.world 3 points 2 days ago

The wonderful side effect of buying cheaper games is you never have to worry about buying a game that is the result of a megacorp dropping $400 million into a metastasized web of sweatshop developers that comes with a "micro"transaction store where you can spend $240 on a new pair of shiny shoes for your avatar.

[–] Bronzebeard@lemm.ee 1 points 1 day ago (1 children)

Tbf, any game that's on both steam and Epic Game Store will be priced the same, because anything other than steam having the lowest available price is against Steam's terms of service. You cannot be priced lower on another platform. GOG and a few others like it get around this by selling steam keys.

While that's in place, you definitely can not see prices go lower.

[–] micka190@lemmy.world 1 points 1 day ago

Nope, that's a misconception/misinformation. That's just for Steam Keys (i.e. you can't sell Steam Keys cheaper than on Steam). Everything else is fair game.

[–] Realitaetsverlust@lemmy.zip 5 points 2 days ago

Bingo. We even saw price increases on the EGS instead of reductions lmao.

People are coping so badly because they want to hate valve or something, idk. It's cringe beyond believe. Of all the shitty semi-monopolistic companies you could hate, valve is at the bottom of the list.

[–] Halosheep@lemm.ee 6 points 2 days ago (1 children)

To be fair, Gaben himself already has a ton of luxury yachts.

[–] Realitaetsverlust@lemmy.zip 20 points 2 days ago (2 children)

Taking money away from one billionaire and giving it to another billionaire is completely irrelevant.

Also, of all the billionaires we have, gaben is one of the few I like. Steam has brought linux gaming ahead like nobody else ever did before, and there was no profit incentive until the steam deck which was like 5 years after the first release of proton, and that's something I'm genuinely thankful for.

[–] III@lemmy.world 2 points 2 days ago

Agreed on Gaben. So what if he hasn't given us the third [pick game]. At least he hasn't gone out of his way to fuck over society for another penny.

[–] arc@lemm.ee 4 points 2 days ago (2 children)

Valve had a Steam Machine before the Steam Deck which went down like a lead balloon but did get enough indie interest to continue to support a Linux version of the client. The Steam Deck is basically a continuation of that in a small form factor. I wouldn't be surprised if Valve ever decide to offer cloud gaming that it is also derives from some of these efforts, if for no other reason than to avoid a Windows license fee on the server.

[–] Realitaetsverlust@lemmy.zip 4 points 2 days ago (2 children)

The steam machine was good in concept, the problem was that the software was not ready at ALL and the market was too niche. Most people alrady had a PlayStation or XBox for couch gaming and most games back then that were available on steam were not that well optimized for controllers.

They basically built the foundation over the past few years with steam input and proton so they could bring it all together to make an amazing handheld device.

You gotta fail somewhere to be succesful, and valve did just that.

[–] mojofrododojo@lemmy.world 1 points 1 day ago

You gotta fail somewhere to be succesful, and valve did just that.

you aren't wrong, but I don't even view them as failures so much as future investments.

[–] Kolanaki@yiffit.net 1 points 2 days ago* (last edited 2 days ago)

I think another problem with the Steam Machine was that it was still trying to be like a PC ecosystem, so there wasn't a universal Steam Machine. It was just a PC running a specific OS, and everyone who was making Steam Machines had wildly different builds. It didn't make it any easier for a non-tech consumer to get, and there was nothing to get excited about as a tech-minded person other than the software.

The Deck is a perfect entry level PC, and, aside from the added bonus of portability, should have been what a Steam Machine actually was.

[–] woelkchen@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Valve already does cloud gaming. It's called Steam Cloud Play (not to be confused with cloud saves) and they currently work exclusively with GeForce Now.

https://partner.steamgames.com/doc/features/cloudgaming

[–] UltraGiGaGigantic@lemmy.ml 3 points 2 days ago* (last edited 2 days ago) (1 children)

The solution is the same as every other industry IMO.

Worker owned and operated cooperatives that are integrated throughout their respective industries by a organization such as Mondragon.

[–] Realitaetsverlust@lemmy.zip -5 points 2 days ago (1 children)

Worker-owned businesses do not work on a large scale. If it would, more people would do it.

Please go back to lemmy.ml

[–] coriza@lemmy.world 1 points 2 days ago (1 children)

Did you look at the linked Wikipedia page? Mondragon is big, it has 70000 workers. Wikipedia says it is one of the biggest companies in Spain.

[–] Realitaetsverlust@lemmy.zip -4 points 2 days ago (1 children)

I'm well aware that mondragon is big, it's the prime example that's always brought up when "MUUUH WORKER SHOULD OWN THE MEANS OF PRODUCTION!!!!!"

Doesn't change the fact that the overwhelming majority of businesses are not ran by the workers themselves.

[–] hikaru755@lemmy.world 3 points 1 day ago (1 children)

the overwhelming majority of businesses are not ran by the workers themselves.

And do you have any sources to back up your assertion that that's because they "don't work"? Because the way I see it it could just as well be our current legal systems and societal incentive structures that prevent them from being more of a thing.

[–] Realitaetsverlust@lemmy.zip 1 points 1 day ago (1 children)

Amongst the top 100 most valuable companies, not a single one is ran as a worker collective. If we extend it to the top 1000 most valuable companies, we have mondragon, the IFFCO and CHS. Which is still only 3 of 1000. I don't know how much more of a source you need.

current legal systems

The current legal system doesn't do anything to prevent worker-ran companies.

societal incentive structures

Dunno what you mean by that tbh.

In the end, too many cooks spoil the broth. Worker collectives suffer exactly from that problem. On top of that, many people don't WANT to be a part of their company. They want to work 4 - 8 hours, get their safe salary and move on. If the company goes bankrupt, they move on and don't want to be personally liable. On top of that, having a company with a lot of employees that all have an equal say in matters makes such companies extremely inflexible.

I legit never met anyone IRL with a job that was claiming that worker collectives are the greatest thing ever, it's only on lemmy or other lefty online communities where this statement is spread.

[–] hikaru755@lemmy.world 2 points 1 day ago

Amongst the top 100 most valuable companies, not a single one is ran as a worker collective. [...] I don't know how much more of a source you need.

I didn't ask for sources that they're not a thing, I asked for sources on the reasons for that.

The current legal system doesn't do anything to prevent worker-ran companies.

I'm a startup owner (in Germany) who has looked at the possibility of making my company worker-owned. It is serious effort and comes with a lot of hurdles, tax headaches, etc., because the legal system is not generally made with that kind of company structure in mind, much less the transition into it. It is very easy to start a company with the default capitalist structure of one or a few owners/investors, it requires magnitudes more to do it the worker-owned way (and do it right). But sure tell me again how the legal system is impartial in that matter.

In the end, too many cooks spoil the broth.

That's assuming that everyone wants to have a say in everything, and that there are no good internal structures for dividing and assigning responsibility. You can still have individual people who steer the ship, who make autonomous decisions in certain areas, etc. The difference being that they're selected by their peers, rather than through a management hierarchy, and they answer to their peers, rather than their managers and/or investors.