this post was submitted on 14 Jan 2025
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I promise this question is asked in good faith. I do not currently see the point of generative AI and I want to understand why there's hype. There are ethical concerns but we'll ignore ethics for the question.

In creative works like writing or art, it feels soulless and poor quality. In programming at best it's a shortcut to avoid deeper learning, at worst it spits out garbage code that you spend more time debugging than if you had just written it by yourself.

When I see AI ads directed towards individuals the selling point is convenience. But I would feel robbed of the human experience using AI in place of human interaction.

So what's the point of it all?

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[โ€“] MrScottyTay@sh.itjust.works 6 points 19 hours ago* (last edited 19 hours ago) (1 children)

For coding it works really well if you give it examples like "i have code that looked like this .... And i made it to look like this .... If i give you another piece of code that's similar to the first can you convert it to the second for me". Been great to reduce the amount of boring grunt work so I can focus on the more fun stuff

[โ€“] Scubus@sh.itjust.works 2 points 13 hours ago (1 children)

In C#, when programming save/load in video games, it can be super tedious. I am self taught and i didnt have the best resources, so the only way i could find to ensure its saving the correct variables was to manually input every single variable into a text file. I dont care if its plaintext, if people want to edit their save then more power to them. The issue is that there are potentially tens of hundreds of different variables that need to be saved for the gamestate to be accurately recreated.

So its really nice that i can just copy/paste my classes into gpt and give it the syntax for a single variable to be saved, then have it do the rest. I do have to browse through and ensure its actually getting all the variables, but it turns a potentially mindnumbing 4 hour long process into maybe a 20 minute one thats relatively engaging.

Also if you know a better way lmk. I read that you can simply hash the object into a text file and then unhash it, but afaik unhashing something is next to impossible and i could never figure it out anyways.

[โ€“] MrScottyTay@sh.itjust.works 1 points 9 hours ago

You could encrypt and decrypt it with keys.

Or you can do something simple like scramble the letters like a cypher, still able to edit manually but it wouldn't be as readable and obvious what everything does.

Or you can can encode it, same issue as the last but they'll have to know what it was encoded with to decode it before editing.

Or you can just turn it into bytes so the file is more awkward to work with.

You could probably mix a bunch of these together if you care enough. U don't think any are THE standard and foolproof but they're options