this post was submitted on 14 Jan 2025
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I like the idea of Spec Ops, but the game getting judgemental and preachy about how evil I am when it literally isn't giving me any alternative is a big turn off.
In earlier builds there was actually an option to do the right thing and stop this madness, and it would just roll credits. That was actually brilliant, but too many beta testers kept doing exactly that and wondering if the game was that short, if it was joke, or if they were missing something.... So they removed the option
A shame, because if the game has me on rails, then it's not my fault that terrible shit happens. It's the person who designed the course this way.
It's why I find Undertale to be a better anti-violence message.
Never heard that about early builds, which makes me think it's perhaps not verified.
I took it as the railroading matching up with Walker's feelings of having only one choice. It doesn't make sense to continue, but you feel forced to anyway - very much like him. What makes it more convincing, to me, is that there are hundreds of other action games that don't give you a non-action, non-killing choice - and no one has those same criticisms of those games.
I respect Undertale, I guess I never felt much admiration for its peaceful methods because it's such a direct translation of their combat mechanics, when making peace with people is rarely so simple.