this post was submitted on 17 Jun 2025
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[–] bluelander@lemmy.ml 38 points 1 year ago (1 children)

My fix has always been: that's fine! They go off on their own adventures. Now please roll a character that's going to play the game we're running here tonight.

[–] A_Union_of_Kobolds@lemmy.world 23 points 1 year ago (4 children)

I just don't DM for people like that anymore.

Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

[–] themeatbridge@lemmy.world 10 points 1 year ago (1 children)

I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.

That's awesome!

[–] bluelander@lemmy.ml 7 points 1 year ago (1 children)

I GM public games and games at conventions, so sometimes it still crops up. People don't always make it readily apparent ahead of game time that they're going to pull shenanigans like this.

[–] A_Union_of_Kobolds@lemmy.world 3 points 1 year ago (1 children)

That's fair. I'm really picky with my games.

[–] bluelander@lemmy.ml 6 points 1 year ago

For my personal games I am as well.

"Make friends with gamers, don't make gamers out of friends" is an old tabletop adage that took me a long time to really learn.

For public stuff the best that can usually be mustered are safety tools and clear guidelines. But (rarely, thankfully) some people are just there to sabotage.

[–] sirblastalot@ttrpg.network 3 points 1 year ago

Everybody's gotta learn some time