this post was submitted on 17 Aug 2023
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Gaming

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[–] SuperSpecialNickname@lemmy.ml 8 points 1 year ago (2 children)

That isn't a beauty, it's a deficiency. Why do players need to fix Bethesda's damn game?

[–] Zalack@startrek.website 10 points 1 year ago (1 children)

I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that's not a deficiency at all.

[–] DmMacniel@feddit.de 3 points 1 year ago (1 children)

Given that its the same engine over and over and over again; I don't think they put that much work into making it extensible anymore. "It just works."

[–] conciselyverbose@kbin.social 3 points 1 year ago (1 children)

Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

[–] DmMacniel@feddit.de 1 points 1 year ago (1 children)

Sure but I wouldn't call

making their games as extensible as possible

hard work since it has always been like that.

[–] conciselyverbose@kbin.social 4 points 1 year ago (1 children)

It absolutely is.

If you don't make extensibility a core philosophy every step of the way, it disappears very quickly.

[–] DmMacniel@feddit.de 1 points 1 year ago (2 children)

Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

[–] conciselyverbose@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

They are reworking their tooling and engine constantly.

If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.

[–] DmMacniel@feddit.de 1 points 1 year ago (1 children)

We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

[–] conciselyverbose@kbin.social 1 points 1 year ago

It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.

[–] Murvel@lemm.ee 3 points 1 year ago

No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

It's not optimal either way, but the former I can work with and the latter I can not.