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Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
(www.eurogamer.net)
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Successful and good are completely different and unrelated metrics. Fifty Shades of Grey was extremely successful, but no one in their right mind would ever call it good. Psychonauts was met with universal acclaim, and is widely considered to be one of the best games of all time, and yet it was a complete flop and needed more than a decade to get a sequel.
Bethesda games are extremely successful. They are not good games, and their success is not a good thing. Bethesda kicked off microtransactions in 2007 with Horse Armour. This decision completely fucked the wider industry. Not a fan.
So...that's your personal taste. Fifty Shades of Grey wouldn't have been successful if no one liked it, and we can quantify some form of quality via review scores. Some of Bethesda's games have reviewed phenomenally well, especially in as large of a bucket as the past 20 years of their history. If I was the sole dictator of what was good, no one would be playing the latest Assassin's Creed game or Hades, but plenty of people love those games; the majority would say they're great, and we can measure that to some degree.