313
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 23 Oct 2025
313 points (97.9% liked)
Linux Gaming
28009 readers
116 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
That includes posts generated by LLMs. It doesn’t matter if you “don’t have the time” or “would’ve written the same anyway”, or if “everyone’s doing it geez get with the times”.
For now it’ll also include “AI”-assisted projects that haven't had at least two months of (public, verifiable) dev time behind them.
Resources
Help:
- ProtonDB
- Are We Anticheat Yet?
- r/linux_gaming FAQ
- Fork of an earlier version of the above
- PCGamingWiki
- LibreGameWiki
Launchers/Game Library Managers:
General:
Discord:
IRC:
Matrix:
Telegram:
founded 3 years ago
MODERATORS

in the Unreal 3 era, almost every game was running on the unreal engine, and no one gave a fuck about the ID tech of the day (follow up to quake 3 engine)
Aren't both the entire COD lineage and the Source engine based around the quake 3 engine, they never used Unreal?
I think with source it's q2/1. Idk about COD, but sure, engines developed during the quake 3 era were probably 80/20 split. I'm taking about late 00s early 10s where even street fighter was on unreal engine(which it still might be)
The id tech I'm denigrating is the doom 3 engine which was used to make doom 3, quake 4, rage, prey and basically nothing else