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submitted 1 year ago* (last edited 1 year ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca
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[-] tiberius@lemmy.ca 3 points 1 year ago
[-] GrayBackgroundMusic@lemmy.zip 1 points 1 year ago

Math is hard.

So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well.

Is that right?

this post was submitted on 23 Oct 2025
20 points (95.5% liked)

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