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submitted 1 year ago* (last edited 1 year ago) by GhostlyPixel@lemmy.world to c/helldivers2@lemmy.ca
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[-] GhostlyPixel@lemmy.world 14 points 1 year ago
  • The resupply rack is not climbable anymore

Woah

[-] tiberius@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

Huh. There was a toggle to turn that off in settings. I guess it's permanently off now.

[-] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 year ago

That's just for climbing while sprinting, r*dditors say it was a problem for console players using jump packs and that the setting wouldn't help with that (idk the specifics)

[-] Sonotsugipaa@lemmy.dbzer0.com 5 points 1 year ago
[-] tiberius@lemmy.ca 3 points 1 year ago

Epoch feels a lot better now.

[-] Wahots@pawb.social 4 points 1 year ago

Solo solo improvements, hell yeah.

[-] JustJack23@slrpnk.net 3 points 1 year ago

Hopefully they work on performance a lot more. There is nothing fun about a game where when I drop a gas strategem I also drop to 20fps

[-] Jackhammer_Joe@lemmy.world 3 points 1 year ago

I couldn't play today. The game froze for several seconds every other moment.

Even on the god damn ship itself! Steam file verification didn't help. Seems like I have to wait for a hotfix...

[-] n3m37h@sh.itjust.works 1 points 1 year ago

delete the shader cache, fixed lots of issues for me

[-] Jackhammer_Joe@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Thanks for the tip.

I googled and came across a small guide how to actually do it (for everyone else that's stumbling across this post):

Start button>%appdata%>Arrowhead>Helldivers2

You want to delete the "Helldivers2" folder, and re launch the game. This will reset all settings, but fix hard locks.

Worked for me and 6 others

It is likely a shader issue, or something of the like.

Source: https://www.reddit.com/r/Helldivers/comments/1oevtgc/how_to_permamently_fix_hard_locking/

[-] GrayBackgroundMusic@lemmy.zip 1 points 1 year ago
[-] tiberius@lemmy.ca 3 points 1 year ago
[-] GrayBackgroundMusic@lemmy.zip 1 points 1 year ago

Math is hard.

So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well.

Is that right?

this post was submitted on 23 Oct 2025
20 points (95.5% liked)

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