this post was submitted on 20 Aug 2023
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Either it didn't teach you anything at all, or it taught you the most irrelevant parts of the game.

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[–] all-knight-party@kbin.cafe 2 points 1 year ago

It's hard to talk about Elden Ring's learning experience the same way since by that point the world had enjoyed around four or so similarly constructed From Soft souls like games that had entered the cult popular internet gaming vernacular.

It was no longer as uniquely obtuse as Dark Souls was at its time. But yes, it does teach better, and is more straightforward in a lot of ways, it aligns more with most gamers' common understanding. It has a map.

And I'm not saying Dark Souls is entirely impervious to the argument that it's obtuse, I mean look at the resistance stat. What I'm saying is that you can understand enough to become intrigued by the world and become hooked if it's your sort of game. At the point that you really get hung up you've got incentive to discuss it with others and do that legwork.

It gets you into the game well enough while also establishing that you may totally have some mental hoops to jump through later. If there were to be some Dark Souls full remake with some arguable quality of life improvements, I'd bet there'd be a number of areas you could make less obtuse while still preserving a sense of genuine discovery, and that'd be a very fun "ethical" discussion as well with so much grey area to be had.