this post was submitted on 20 Aug 2023
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Either it didn't teach you anything at all, or it taught you the most irrelevant parts of the game.

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[โ€“] belt_bunny@lemmynsfw.com 1 points 1 year ago (1 children)

Which is super weird because the same developer (Rare) made Banjo Kazooie a year earlier! BK had a tutorial level with a bunch of easy enemies and platforming and it worked great. I have no idea why DK64 was so different in comparison

[โ€“] LunarLoony@lemmy.sdf.org 2 points 1 year ago

I would wager it was a last-minute change as a result of focus testing. There is a lot going on in DK64, and sometimes you're too close to a game to realise that all those button combinations aren't the most intuitive to new players - and given the slapped-together nature of the tutorials, it makes me think it was an afterthought at best.