this post was submitted on 07 Jun 2023
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  • The field-of-view is weird. Seems less isometric and more top-down and too zoomed in.

  • As a Sorc, the design and animations of the spells suck. Chain lightning looks weak af and not fun/OP, like how it was in D2. Hydras in particular look atrocious, even the D3 Hydras looked better.

  • I constantly run out of mana, preventing me from spamming my main spells and enjoying playing as a Sorc. D2 had mana issues as well in the early game, but at least you could stock up on mana potions and have them available as a hotkey. Even without a mana potion mechanic, D3 was still pretty fun to play as a Sorc and you could still spam spells, but I'm just not getting that feeling of fun yet in D4. I cast a Hydra and a couple of chain lightnings and I'm out of mana, and have to go back to the lame main spell, which is very unsatisfactory.

  • The font seems cheap and not Diablo-y. Seems like they literally just used Times New Roman for everything, and I don't get why, just makes the game look like a cheap and generic ARPG that we've seen these past few years. The fonts used in D2R shows that the classic Diablo font still looks awesome, same with Project Diablo 2 with their new S7 graphics and HD fonts.

  • The music so far has been very unremarkable and again, not dark and Diablo-y. I miss the Diablo 1/2 music, the haunting guitar strums, the middle eastern desert themed music, the dark Indian chanting. Music play a big part in creating atmosphere, and that is missing from D4.

  • Same with other audio effects and monster sounds. Why are the Fallen no longer praising Rakanishu or Colenzo?

  • The new attribute and game mechanics isn't really clear. For starters, I'd like to be able to adjust my attributes like in D2, like say what if I wanted to try out a max-block build? Or one that emphasis on greater mana availability at the cost of vitality? The effects of items also aren't really made obvious. Like, what the heck is "Item power" on an amulet supposed to mean? Also, if I equip a staff that gives an INT boost, shouldn't the damage I deal go up? But I don't see the damage number changing when I swap weapons with different INT, does that mean INT no longer affects the damage? If INT still affects damage, what if I equip a weapon with a low damage value but high INT, would it be better than a weapon with no INT boost but high damage?

  • I miss the old transparent overlay automap. With the new one, I find myself constantly checking the big map and switching out, because the minimap is too zoomed in and kinda useless (why can't I zoom it out?)

Overall it's been pretty unsatisfying and not worth the hype for me. I'll begrudgingly complete the campaign though since I bought the game, and go back to playing PD2.

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[–] phox@syrma.cc 9 points 1 year ago* (last edited 1 year ago) (1 children)

Also, if I equip a staff that gives an INT boost, shouldn’t the damage I deal go up?

Int raises All Res in D4. You can see what each stat does by hovering over it.

A lot of your combat pain points are solvable with gear in endgame (effects still won’t be flashy tho). Pretty sure D2 early game consisted of chugging mana potions non-stop until you got the Tal Sth rune word for your helmet. Which really isn’t all that different from spamming Basic attacks until you get aspects and talents/skill in D4.

Honestly it sounds like you just wanted Diablo 2 (2023). Nothing wrong with that of course but I don’t quite understand why you wouldn’t play PoE then. That game strikes a good balance between modern and old school while also upholding the more hardcore nature of D2.

[–] d3Xt3r@beehaw.org 7 points 1 year ago (1 children)

I used to play PoE and enjoyed it's early iterations, but the recent updates have been a mess. The game has just become an a almalgamation of too many things, and has become cluttered. I am looking forward to PoE2 though.

[–] Kaldo@beehaw.org 3 points 1 year ago (3 children)

Any ETA for PoE2? I remember seeing trailers for it years ago, they released videos showcasing new skill/gem systems and how it'd be a slower paced game with less spam... then nothing for years really, has it run into issues or sth?

[–] TrickyNuance@beehaw.org 3 points 1 year ago

The first new footage in 2+ years was just released today in the Summer Game Fest livestream.

This youtube link has the footage: https://www.youtube.com/watch?v=QDXcGEo1TfU

I don't have an exact timestamp, but it was after the start, immediately after about 15 minutes of Mortal Kombat -- I think it was the second game showcased.

[–] Goronmon@beehaw.org 2 points 1 year ago (2 children)

Is there any expectation that PoE2 is anything but large-ish patch to the original game? I haven't seen anything that says to expect any significant differences from the current game.

[–] Kaldo@beehaw.org 1 points 1 year ago

I haven't been following that closely but from the early trailers I thought they are pretty drastically changing the combat/skill system. Showed it on some bosses and early areas too.

Mind that I don't really expect them to change the game in a large amount, they dont wanna piss off the existing players. I was mostly wondering what's the current extent ot poe2 and why is it taking that long

[–] Hexadecimald@lemmy.ml 1 points 1 year ago

I think the main points are

  • overhauled animations
  • new skill gem system
  • new 7 act campaign
  • 19 new ascendencies

Beyond that I don't think there's much information available, at least not until Exilecon 2023.

[–] Hexadecimald@lemmy.ml 1 points 1 year ago

Exilecon in July should have more information on PoE2 (and PoE Mobile which sounds like it'll be neat.)