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The field-of-view is weird. Seems less isometric and more top-down and too zoomed in.
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As a Sorc, the design and animations of the spells suck. Chain lightning looks weak af and not fun/OP, like how it was in D2. Hydras in particular look atrocious, even the D3 Hydras looked better.
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I constantly run out of mana, preventing me from spamming my main spells and enjoying playing as a Sorc. D2 had mana issues as well in the early game, but at least you could stock up on mana potions and have them available as a hotkey. Even without a mana potion mechanic, D3 was still pretty fun to play as a Sorc and you could still spam spells, but I'm just not getting that feeling of fun yet in D4. I cast a Hydra and a couple of chain lightnings and I'm out of mana, and have to go back to the lame main spell, which is very unsatisfactory.
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The font seems cheap and not Diablo-y. Seems like they literally just used Times New Roman for everything, and I don't get why, just makes the game look like a cheap and generic ARPG that we've seen these past few years. The fonts used in D2R shows that the classic Diablo font still looks awesome, same with Project Diablo 2 with their new S7 graphics and HD fonts.
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The music so far has been very unremarkable and again, not dark and Diablo-y. I miss the Diablo 1/2 music, the haunting guitar strums, the middle eastern desert themed music, the dark Indian chanting. Music play a big part in creating atmosphere, and that is missing from D4.
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Same with other audio effects and monster sounds. Why are the Fallen no longer praising Rakanishu or Colenzo?
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The new attribute and game mechanics isn't really clear. For starters, I'd like to be able to adjust my attributes like in D2, like say what if I wanted to try out a max-block build? Or one that emphasis on greater mana availability at the cost of vitality? The effects of items also aren't really made obvious. Like, what the heck is "Item power" on an amulet supposed to mean? Also, if I equip a staff that gives an INT boost, shouldn't the damage I deal go up? But I don't see the damage number changing when I swap weapons with different INT, does that mean INT no longer affects the damage? If INT still affects damage, what if I equip a weapon with a low damage value but high INT, would it be better than a weapon with no INT boost but high damage?
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I miss the old transparent overlay automap. With the new one, I find myself constantly checking the big map and switching out, because the minimap is too zoomed in and kinda useless (why can't I zoom it out?)
Overall it's been pretty unsatisfying and not worth the hype for me. I'll begrudgingly complete the campaign though since I bought the game, and go back to playing PD2.
I mean its working at release... Thats a great thing nowadays for AAA titles you pay 70 bucks for...
The bar is so low now...
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I know
Legitimately almost made my spill my beer xD
Yeah, AAA titles have been absolute trash in recent years. I've just been on indie games and a total simp for Paradox Interactive (sorry, I love grand strategy games) for quite a while now.
I mean paradox games always have some issues but they are also great regarding gameplay, you can spend 1k hours in a paradox 100 bucks (game + some dlc) game. In difference to a game for 70 bucks that is bug ridden and wants to sell you "micro" transactions for stuff that should be in game by default where you play at max 100 hours.
Thats gaming nowadays when you buy big company games...
love my Slime rancher, my fatorio and my rimworld. All developed by tiny studios or just one Dev, 100 times better than nowadays AAA games and they work with the community.
For sure, I am pleasantly surprised at how relatively bug free the experience was at launch.
Yeah from what I've heard it actually runs at least decently and the in game shop is actually only cosmetics... When i think of Diablo 3... Or... Well lets just not talk about the mobile game...
70 bucks now is significantly less than 60 was in the SNES era when some games were ALREADY going for 60 bucks. Not to mention $40 Atari games in the 70s...