this post was submitted on 28 Aug 2023
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[–] echodot@feddit.uk 11 points 1 year ago* (last edited 1 year ago) (4 children)

For image files? I know you can save image files and git but I just don't know what it does with them.

[–] gamer@lemm.ee 9 points 1 year ago (1 children)

Don’t use git for images (or most other binary data)

[–] Nalivai@discuss.tchncs.de 3 points 1 year ago (1 children)

It's still way better than _final_fixed(2) version control.
What do you propose to use as a version control for images?

[–] gamer@lemm.ee 6 points 1 year ago (1 children)

Idk, but not anything that uses delta compression like git does.

Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. I’ve never used them, but I’m sure a less-overkill and open source alternative exists somewhere.

[–] Nalivai@discuss.tchncs.de 5 points 1 year ago

That's the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression.

[–] the_codeboy@feddit.de 8 points 1 year ago

There is always git LFS

[–] LogarithmicCamel@feddit.uk 7 points 1 year ago

It just keeps a copy.

[–] original_ish_name@lemm.ee 3 points 1 year ago

Git is version control