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cursed godot error
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I dont get whats going on I think the post needs more information
My bad. This is a tool-type ECS component (a component that affects an entity, usually - and in this case - its parent). It seems to have been adopted by a node of the editor tree, leading to infinite recursion.
Did you end up figuring out the solution?
Yeah, I made the script check whether it's a child of a Node2D before accepting its parent as its component.
Some other solutions might be: