[-] Fizz 23 points 3 hours ago

Depends on the type. Hunting pests like rabbits possums pigs, inseason game like ducks, pheasant and deer is all great. I dont like hunting rare endangered animals or helicopter hunting with a machine gun except if its a pest culling like feral pigs.

For the activity I really enjoy it. Its a great outdoor activity to do with friends and family. I like getting up early and heading out across the paddocks in the crisp morning and seeing the sun come out. I dont like butchering because im pretty odd about textures and smells but i'll do it when i have to. I dont find it to be inhumane at all.

[-] Fizz 1 points 1 day ago

Good question. Lots of interesting answers here.

Physically im not as fit as I'd like. I want to look like a roider but I dont want to roid. My ideal build is the guy in the gas mask leaning on the gate. I'd like to be someone who dresses nice and puts effort into looking good but I'm just not that guy no matter how much I want to be.

Organisation wise I'm significantly behind. I want to on top of everything, having a plan for the next 6 months buying gifts ahead of time, making lunch for work every day. But I'm battling to get the rubbish out each week and missing any event I'm not directly reminded about. I cant plan to save my life I cant even follow cooking instructions.

Mentally im close to where i want to be. I'm generally pretty content which is my biggest problem I don't feel the need to go do uncomfortable things. People say im smart but they have low/no expertise so its not satisfying they don't that im far away from where i want to be. One day I'd like to be at the point where someone i lookup to is impressed with my work.

It's a hard question because i have no idea how others view me. It's hard for me to understand others. all I can do is put my thoughts in their body and then evaluate myself only using what i know they know. When people speak of me it's a completely unrecognisable person to me.

[-] Fizz 1 points 1 day ago

Oh that makes sense. Didnt know eggy worked as a maintainer on cachyOS.

[-] Fizz 1 points 1 day ago

You are so tough and edgy

[-] Fizz 1 points 1 day ago

Oh this is certainly going to be a day 1 buy

[-] Fizz 3 points 2 days ago

The optimisations are gotten from each other. CachyOS gets configs and patches from nobara, pika, bazzite and garuda and they get vice versa from cachyOS. Its a pretty close ecosystem sharing wise.

[-] Fizz 1 points 2 days ago

The options are no solar or home solar. The answer is the government put up capital to buy solar on the grid vs government puts up capital and people put up capital to buy solar. This is less efficient overall, you spend more and get less and the outcomes are unequal. You need a grid, it needs to support cities and industry, it needs to be there for cloudy days. If you pay people to help them get their own solar that demand doesnt leave the grid but the recurring revenue does.

[-] Fizz -2 points 2 days ago

I have never played a god of war game. I thought he was a god who was ageless

[-] Fizz 7 points 3 days ago

I cant the only one who thinks this guy is Edward snowden everytime they read a tweet of his.

[-] Fizz 15 points 3 days ago

Man just give the role to someone else. Hes old and he doesnt have size to play kratos anymore. Let the man go into age without having to cycle back onto gear for every role.

[-] Fizz 4 points 3 days ago* (last edited 3 days ago)

Trump would have caved in a week is what he means. If it was anyone but Isreal trump would be on Iran's side.

[-] Fizz 4 points 4 days ago

Keep working, reduce consumption of luxuries. I will still spend money, probably more than during good times. Because its important to keep spending so demand doesnt implode. I'll keep spending at my favourite restaurants, cafes and clubs because i want them to survive. My cost cutting will be on electronics and subscription services and things from overseas.

86
submitted 3 weeks ago by Fizz to c/rimworld@lemmy.world
19
submitted 1 month ago by Fizz to c/Posttoday@lemmy.zip

I was working on a game for months in Godot and it was going well but I had this itch where i couldn't help but think that maybe things would be easier if I was using rust(ive never used rust).

Well I'm a week into the rewrite and I can safely safe it did not make things easier. Much harder in fact.

That all being said I'm having a lot of fun learning about rust. God there is so much to learn and it made me realise how many concepts are smoothed over by using GDscript.

8
submitted 2 months ago by Fizz to c/newzealand

One of the 2 roads was eroded and now all access is blocked.

https://www.youtube.com/watch?v=Kf5uVrYPbPo&t=3s

17
submitted 2 months ago by Fizz to c/videos@lemmy.world
14
submitted 2 months ago by Fizz to c/newzealand
19
submitted 3 months ago by Fizz to c/learn_programming@programming.dev

I'm quite new to programming and my projects getting big by my own standards. When I go to add a new feature im really struggling to evaluate the different options how/where to add it and im getting overwhelmed to the point of not progressing. I find myself wanting to seek some generic guidance from someone whos experienced but I dont know what the right question is to even ask. I want to ask things like "how should I structure a project" or "What kind of patterns can I use to keep my project manageable" "what do I put in code comments"

Practice and experience, but is there anything I can do to find the right direction to go to learn? I dont have the words to know what im even looking for at the moment I just have "pattern" like a design pattern and a notebook with a lot of boxes and arrows trying to plan out some kind of structure. I want to read something at least slightly relevant to game design and start trying to follow some tried and true guidance.

I made this post because I wanted to ask about when to expand a class vs. create a new one.

The example: I have a script (ResourceManager) that handles the resources on the game map it tracks loose items,items in storage, reserved items, delivery demand.

I want to add a crafting bills. These bills will want similar things(to reserve items, to making delivery requests, checking resource stockpile and once available the bill activates) and I can reuse a lot of the logic if I just put it in the same place. But its kind of different crafting and management of resources but them am I going to make a new script for every new thing at some point I just got to put similar things together right.

What kind of things should I be looking at when trying to evaluate these choices?

14
submitted 4 months ago by Fizz to c/videos@lemmy.world
14
Cats change people (www.youtube.com)
submitted 4 months ago by Fizz to c/videos@lemmy.world
13
submitted 4 months ago by Fizz to c/newzealand

I'm really not sure how to feel about this one. On one hand its great that less dogs are being put down. On the other hand people who got their dog impounded and couldnt afford $93 are taking an after pay loan to get it back. As someone who used to live in south auckland I feel like this is going to make the roaming dog problem way worse. If you're getting your dog impounded and after paying $93 then you are probably not equipped to be owning a dog.

17
Oamaru Steampunk Parade (www.youtube.com)
submitted 5 months ago by Fizz to c/newzealand
10
submitted 5 months ago by Fizz to c/videos@lemmy.world
7
submitted 5 months ago by Fizz to c/learn_programming@programming.dev

I want to preface this by saying that I think I got cooked by AI here.

I have a game where I am working on a job system. The job system has a job objects which I need to put into a data structure that can be searched via id, location, or work type. At first I was building with the mindset of "do whatever to solve this problem and make it work" but it became very hard to implement new features because I would break everything. So I started trying to think ahead and design ways of doing things that would handle all the different jobs and things.

At first I put all jobs into an array and iterated through. Then I learned about dictionaries and started using them for way to many things and so i updated my job queue to be a dictionary with the Key as ID > JobObj

Then I decided to plan out the job system before writing anything and "do it properly". I decided I needed to upgrade the data structure holding jobs because its a core part of the game and will be heavily interacted with. But I realized I only know array, dictionary and database, so I asked AI what data structure I should use and it suggested a nested dictionary.

Now im using multiple dictionaries but im really hating it. Its hard for me to work with and conceptually im not sure I can visualize how its even working.

How I am thinking about it is there is multiple layers of keys, 1st layer is work types, then once I find the work type it points to a dictionary of region IDs and that points to an array of jobs in the region.

Job def is work type like Planting Region id: the map is broken down into region IDs so i dont have to check every tile and can limit seaching

#python
var job_pool: Dictionary = {}

func register(designation: DesignationObj) -> void:
	var job_def = designation.job
	var region_id = designation.region_id
	if not job_pool.has(job_def):
		job_pool[job_def] = {} 
	if not job_pool[job_def].has(region_id):
		job_pool[job_def][region_id] = []
	job_pool[job_def][region_id].append(designation)

Here is how I am picturing it in my head.

var job_pool {
	"plants": {
		"1": {
			"job1"
			"job2"
		}
		"2": {
			"job3"
		}
	}
	"mining": {
		"1": {
			"job4"
			"job5"
		}
	}
	"hunting": {
		"5":{
			"job12"
		}
	}
}

But now I want to add ID look up into this im stuck and im thinking the entire structure does not work for what it needs to do.

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Fizz

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