7
Quick devlog with some learning from a protoype
(jeferson.me)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I didn't hat the opportunity to write on this comment yesterday, so I'll do it today. Freaking awesome idea. Right now when I need to make some more "complex" logic for the AI, I'm using the singleton for the
CombatManagerto keep it with its data. But having a resource for thecombat_contextwould solve and make it able to have more isolated, and for sure create even a replicable combat (since each turn is "predictable")... Love it. Thanks for the comment.You're welcome, my friend. :)