this post was submitted on 01 Sep 2023
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There's no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won't contain any of your mission markers. (I haven't actually tried that part, but I've seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that's a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it's limited to small instances with some other ships, and POIs. Your ship's speed is very slow, ~~and as far as I've been able to tell you cannot walk around your ship while it's in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don't know if that was a bug or not. There's no binding to stand up when you are in flight on controller.)~~ I just wasn't holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I'm still enjoying the game. But I went in with low expectations.
What you describe sounds almost exactly like the Mass Effect 1 procedurally generated missions. But that game came out in 2007...
Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it's just a lot of running.
I mean to be fair, maybe starfield is better off without ground vehicles if the alternative is the mako
It Mako me angry. There's enough there I think it would be nice to have a little rover that could go like 30 mph and haul your loot.
Oh shit, you are right. This is how Starfield works. I forgot that Mass Effect had the same thing!
Sounds like an absolute chore of a game
I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of "infinite although not really" random terrain generation thing.
Even no Man's Sky has more exploratory options.