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submitted 3 months ago by GamingBot@lemmy.zip to c/gaming@lemmy.zip
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[-] HarkMahlberg@kbin.earth 25 points 3 months ago

Those are the exact aspects where an artist's vision matters the most. A phrase like "the lighting in this game is incredible" is only true because someone spent an inordinate amount of effort on it. Same for writing, or landscaping, or even scripting, no matter how invisible it may seem. It's nuts to suggest that those are the parts we want to outsource to a lifeless, frictionless machine.

Don't be afraid to say that there is no good use case for AI, "a solution in search of a problem" is not meant to be responded to with "challenge accepted."

[-] metermatic26@lemmy.world -3 points 3 months ago

I beg to differ. Not every design choice is a creative one. There’s plenty of technical and/or repetitive work even in game development. And AI models are the sort of blunt tools that can help speed up some of the less glamorous work as well as lower the entry bar for people who’s creativity outweighs their technical prowess.

[-] BunScientist@lemmy.zip 6 points 3 months ago

You don't need fully fledged models to do small repetitive tasks

this post was submitted on 17 Jun 2026
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