this post was submitted on 23 Jul 2026
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Star Citizen

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cross-posted from: https://mastodon.social/users/massivelyop/statuses/116970494598277611

Star Citizen readies its annual Ship Showdown voting event as two CIG execs vanish from the company roster 🔗 massivelyop

Star Citizen readies its annual Ship Showdown voting event as two CIG execs vanish from the company roster🔗 massivelyop.com/2026/07/23/sta#StarCitizen #MMORPG


Edit - adding this important piece of context:

It’s unclear whether these two have fully left the company, as Noizy points out both Buffett and Jones’ LinkedIn and social media haven’t stated as much, but that hasn’t stopped followers of the project for speculating.

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[–] QuadratureSurfer@piefed.social 2 points 5 days ago* (last edited 5 days ago)

Some information from SC Tools Wiki:

Clair Buffet

Claire Buffet was Vice-President, Operations (North America) at Turbulent / Cloud Imperium Games.[1]

She Joined Turbulent in March 2008 as Associate Producer, became a Partner in January 2013, Vice President Strategy & Creation in November 2019, Studio manager in July 2023 and Vice President of Operations (Canada) in July 2024.[1] She became Vice President of Operations for North America in August 2025.[2]

https://starcitizen.tools/Claire_Buffet

Mike Jones

Mike Jones was Vice President of Corporate & Publishing Technology at Cloud Imperium Games.[1]

Works at CIG

He always enjoyed MMOs but what really brought him to CIG was a video of Chris Roberts at the first CitizenCon introducing his team and talking about what they were doing, which blew Mike away, how it can be so transparent and so different from everything he had learned in his career so far, but the livestream started cutting out as they were having bandwith problems. Two days later John Erskine called Mike which started his work at CIG[1]

His responsabilities cover the hardware, networking and the infrastucture side of things.[1][2]

All his previous work felt like it was on rails, whereas at CIG he can do something nobody else would try, where he needs to solve problems other companies don't have, this creativity is candyland to him.[1]

Other Works

He played video games, but it never occurred to him what it takes to make a game. He got an opportunity to tour the legendary video game developer Sierra Online and at the end of the tour he was blown away by how cool this was. He was told they had openings for customer service and quality assurance, so he asked which one pays better, was told customer service starts out better but is hard, and Mike asked "how do i get your job?" to was told that to get into a leadership position he needed to start in QA, so he did.[1]

He ran QA teams and found that he had a talent and interest in technology so he kept focusing on that and learning as much as he could.[1]

Quotes

"For the most part, our systems are all custom designed specifically for our needs, and the reason for that of course is, this is a very unique game, and we have very unique needs." -Mike Jones[2]

Trivia

  • The first infrastructure at CIG were two tower servers in a Harry Potter style under the staircase closet that also served as John's office, with a black contractor tarp over the top of the servers to protect them, but not John, from any leaks from the above sewer pipes. He was instrumental in moving to the new offices including using his own truck.[1]

https://starcitizen.tools/Mike_Jones

Edit: Made info collapsible.