this post was submitted on 24 Jul 2026
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Beautifully written. There's a treasure trove of great concepts and mechanics that other systems have, which people would absolutely love if they were willing to try them over DnD. It's not just about playing something "better", it's playing something different.
I've been recently pushing my friends to move onto other systems. One of them is interested in running Fabula Ultima, for example, because he really likes the Fabula Points system (the ability for players to shape the narrative by spending points obtained during roleplay).
Me, I'd love to run Shadowdark, but only two of us like it, so that's not gonna happen anytime soon :(
Btw, there's a typo in your article:
Ohhh shoot. I’ll leave the typo. Gives character to the text :P
I wish I could make my players to go with Fabula Última!
But for then, it’s DnD, luckily for me I was able to make then use my “custom rules” that already adds some of the Fabula Ultima details on the game. Yet far from the main concepts
I've run customized DnD for a few years. It can be a lot of fun if you're the type of person who enjoys creating and balancing mods for their games. Eventually, I got bored of the limitations of the system, and 5.5e killed my interest altogether.
After a few attempts at changing game system, I simply quit the campaign and told my group why.
Sometimes people just need a gentle push. I tried "Let's play something else! No? Okay, DnD it is" for years and it didn't work, so I told them, without half measures, I would not play DnD anymore.
They still play DnD with other friends of theirs, but now they are willing to make an honest attempt at trying other stuff, too.
I had a guy run a fantasy game using the champions online hardback rules in the 90's. That was very versatile with one book and not so nitty gritty.