this post was submitted on 09 Aug 2026
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I would guess, the game Ark is not just rendering a scene but all the other parts like CPU is also used. And the game logic itself tries to balance its usage or GPU is limited by the CPU or RAM speed in example. While the menus you was talking might not have any fps limits, and doesn't use anything other than the GPU (for the most part) and renders as much as it possible can. Edit: OK I didn't read properly... So the 80% of Ark is in the menu too? Well maybe the game has builtin limits in the menu, and CS:GO does not.
BTW for that reason I recommend fps limits or any sort of VSync. Some games allow limiting the framerate in menus separately from the ingame. If I'm not mistaken Marvel Rivals is such a game that allows that.
Yea thats fine i can limit fps in the menus, or i can just leave it since i dont spend much time in menus just a minute or two before game starts. The problem is i dont have performance that i expect in demanding game that needs that power.
Strange thing i played cracked version of ark ascended just two days before i bought it and it used my gpu normaly up to 99%. Now after i bought it legaly it have this vierd 80% gpu usage and lover fps ofc. Wery strange ๐ณ๐
CS2 has an option to limit fps in menus separately as well. Really important to put on
Just noticed I still say CS:GO. :D Edit: To add something more of a value to this (mine) reply, limiting framerate in menus will not stress your GPU for no reason, and also don't waste power if that is important too; for money or for mobile hardware in example.
Yea i dont need 4000fps in menus but just noticed interesting detail that in there its also limited to 80% usage even thou fps is 4000 compared to 90 in the game..