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Why was Concord DoA upon launch? (multiverse.soulism.net)
submitted 11 hours ago* (last edited 11 hours ago) by SilentSparrow@multiverse.soulism.net to c/games@lemmy.world

When the game came out back in 2024 it barely surpassed 1000 players on steam, eventually the servers were shut down a fortnight after it was released: so the game didn't even last that long. Development costs were not cheap either, since Sony invested $400,000,000 into the project for it to fall apart upon release, talk about a waste of investors money. Have you played it at the time? If so, what made it a shit game that's forgotten?

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[-] rtxn@lemmy.world 16 points 10 hours ago* (last edited 10 hours ago)

It's a perfectly valid reason to fail, and that's because Concord was an always-online multiplayer PvP title. Games in that genre are kept alive by the players. If they can't maintain a critical mass of players to maintain the multiplayer playerbase, the game dies.

Concord entered a saturated market with nothing special to offer. Just being a good game today isn't enough. You need something special to attract players from other games; their "home" games, where they have experience, friends, competitive ranks and prestige, and probably spent money on cosmetics. If you don't have that something to raise interest, and then maintain a healthy playerbase, your multiplayer PvP game will not survive. Highguard at least had "we made Titanfall (allegedly)" to hype itself and it still ate shit once players realized they'd been handed a lemon. Compared to that, Concord has no redeeming qualities whatsoever, and players had no reason to even consider it.

this post was submitted on 13 Sep 2026
33 points (97.1% liked)

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