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this post was submitted on 15 Sep 2026
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I'm hard pressed to blame Valve for that. They've made massive contributions to a VR ecosystem that almost everyone seems to have stagnated in developing for.
I love VR, but it is something strange to think I'm still mostly playing the same games I bought 10 years ago. Some big players got in on it, but only to port their titles (Bethesda, mostly). Some devs have made some really cool things and development has never ceased for them, but Alyx is an outlier, really. As much as I'd like to see a follow up from Valve, I'd as much like to see that kind of energy from anyone.
You could point to Meta VR exclusives, but they hurt themselves through exclusivity.
I dunno. Alyx is the only game that makes me want to try VR. Nobody is really making any VR games for PC at all so who is to blame?
Meta/the Zucc. They bought up literally (I don’t mean figuratively) every single game studio that made a successful VR game, strung them along for three years, and then pulled the plug and shut them all down en masse.
I really hope that with the recent non-VR port of Alyx, Valve will go with this new hybrid approach - making games that run on both VR and regular modes.