I'm ok with it Valve. I might not be able to pick one up right now but it doesn't mean I'm not interested. Just please don't give up on FEX-EMU. That to me is the true value proposition of all this.
That and i really hope it is as open and upgradeable as the steam deck. Valve bought a lot of my good will with the choices for the deck, i hope they don't meta everything up
Yeah, my experience with the Steam Deck is why I am even considering this despite the price.
I am still picking one up as I just want a headset with good Linux support that won't spy on me. I'm coming from an OG Vive, so it should still feel like a big upgrade.
I'm going to have a bit of a hot take, judging by the comments here. $1k is exactly what I expected when they made the announcement that it was in development, and it's what I put aside for it. Would it be nice if it cost less? Of course it would. However, $1K is what the Index cost, and I would consider the Frame to be a substantial upgrade as a solid, daily driver headset.
As an HTC Vive adopter, ordering an ergo kit sounds par for the course for VR. You usually don't need one unless you plan on playing for 4+ hours, so I expect the Frame will feel similar in that regard. Since I like flight sims, I plan to get the head strap or fabricate one.
As for people complaining "it only has one game", you clearly haven't been paying attention on Steam. There is a massive library of dedicated VR games, as well as a plethora of "pancake" games with VR support. Most games on the Meta store are also on Steam, as well.
My go-to games are Hotdogs, Horseshoes, and Handgrenades; Elite: Dangerous, DCS, Derail Valley, Pavlov, TribeXR, Beat Saber, Pistol Whip, SUPERHOT, Assetto Corsa, Battle Zone Gold, and a VR mod for MechWarrior 5. I'm planning to get some QoL mods for Skyrim VR and Fallout 4 VR and giving those a run.
Here's the thing the expectation was a lower cost because by selling them lower they could pull people out of the Meta ecosystem and into their own. They could even sell at a loss and rack up cash by getting people to purchase games on their platform, not even specifically VR but regular games because the controllers have the same button layout as an actual console controller.
That of course has changed and now it's well, another Vive, another enthusiast device. Most people won't own it and Steam's share of the VR industry will be mostly untouched as most consumers cannot afford the device.
It's not that prices are too high, it's that wages are too low.
Here's a two things that will greatly improve this situation, unions forcing higher wages, and taxing the filthy rich till they're no longer billionaires.
When prices go up and wages remain the same, the rich get richer and the poor get poorer.
I mean, it's both, right?
We all agree wages suck shit, but my company bought 64GB of RAM for our laptops last year for about $200 each, and right now that same stuff is, what, $900?
Both things can be true at once.
Have you not been paying attention to the semi-conductor and memory market? Prices are absolutely too high due to AI at this point and is part of the issue of why this and every other thing that uses a electronics is expensive as all heck. There's a reason why my 64 GB of ram I bought for 110 dollars is now 500 bucks.
Wages and taxes are a whole other topic that while also true, is a whole other discussion outside of the release price of a VR headset.
I wonder what that price was. According to https://pcpartpicker.com/trends/ 16GB RAM seems to be up by about $100 to $150, 256GB SSDs are up by about $75 to $100. So probably the price they were at last year was around $849
All semiconductors are up because the same fabs make it all.
Further, hardware producers are likely starting to look at the "new normal" of ever-increasing prices as a reason to be extra conservative on pricing, because pricing for this moment sets them up to have to increase the price if costs continue to rise, turning customers off even more.
I suspect it was $500-600.
They didn't commit to anything beyond "below Index" when they first talked about it. My guess is also around $800. It's not an insignificant amount of engineering. They also hint at having made additional hardware tradeoffs due to RAM price explosions, so they would've been spending more elsewhere (probably on the display)
What I don't understand is why didn't they release a "Steam Frame Lite" that is just the VR headset without the onboard computer. It would be cheaper, lighter, and still fit most users.
Because it will take a year and a billion dollars to design, will still cost more than Quest since they won't subsidize it and nobody will buy it?
nobody will buy it
If it's a Valve product, it's going to be sold out
Yes, but putting everything aside, why not? /s
I presume it's the onboard computer that does the camera processing for tracking, and managing the wireless stream when streaming. They'd need to get a supply of cheaper chips that can still keep up with the processing, alongside less RAM and minimal storage, and develop a cut down system image that cannot run games and only does tracking and streaming. Unless you want a wired steam frame, I guess.
Which is all feasible, but it would take work, and then you'd get to manufacturing another variant, maintaining another version of firmware/software, how many people would go for it. And I have the impression Valve is already having trouble procuring enough hardware as is.
You need the whole setup for streaming. You could maybe save ram ny using 8 gigs instead of 16 but at that point its just better to have one sku. From ltts review it seems like the hardware is used pretty heavily even when streaming the games.
From the dev interviews, Valve people said they originally wanted it to be just a wireless PCVR headset with no standalone. But after giving it a powerful enough chip to handle the tracking, the foveated streaming with low latency, and be responsive enough, they were left with enough power budget to run things locally.
So I guess that answers your question. It just wouldn't be much cheaper anyway.
I'll get one, eventually, but it's a big purchase. It'll probably be a next year sort of deal. I kind of figured the original price was around $750 for the entry level version, they would have probably had a 512 version but that would create a problem of segmentation of already expensive hardware. Thanks by the way, Sam Altman. Why don't you go hump a black marker won't ya?
I know that they had to release it, after all the R&D, but the way they did is just bad. Having to pay for the charger separately. Having to pay the comfort pack separately. Receiving only 1 game, which is a 6 year old game that cost £13, currently. Having no color pass-through, without paying extra. Why would anybody go out and buy this, if they haven't bought already a VR headset. Yes privacy is nice, but there are others that also do it and cheaper (especially second hand). Especially knowing this: https://www.forbes.com/sites/katiadamborsky/2026/05/05/inside-leviathan-why-gabe-newells-new-yacht-is-a-total-game-changer/
No one likes the current market conditions, but if they included all the things you are asking for it would have started at $1300 and everyone would be even more upset.
Yeah. This sucks.
I was hoping for a new generation of hardware but I do t feel like it’s worth it at current prices.
It feels like a large expense for a step sideways.
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