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Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
VRs biggest issue. There's no games. Meta basically killed the segment before it could even get started.
*gestures at all the comments in this thread*
Most are old, from when the Vive and then the Index arrived. They are janky titles or existing games adapted. Alyx was the first real quality game we got.
The rest are locked behind the shitty Quest and PSVR.
There's plenty of silly little experiences, but the amount of actual games with substance is low.
I've seen a couple devs talk about this on their YouTube channels. They call it a chicken and egg problem. It's hard to get funding to develop games for a platform if you don't expect a decent sized audience. And nobody wants to buy hardware if there are no games for it. And it's resource-intensive to port a game to multiple very different pieces of VR hardware.
Hopefully Valve can break through that, because I hate having horrible spyware like the Quest as the industry standard.
It makes sense. But there were studios attempting to make games, until Facebook/Meta snatched them up to build an exclusive platform. Killed VRs momentum.
My Steam library is about 400 games. ~30% of those are exclusively VR titles, 10-15% are pancake with VR support, and less than 5% are VR with desktop support.
The only shortage I see is AAA titles, which I could care less for.