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submitted 4 days ago* (last edited 4 days ago) by Deconceptualist@leminal.space to c/steamdeck@sopuli.xyz

I landed on the waiting list like many of you, but that's okay, it gives me more time to read feedback and experiences from folks who buy one in the first round.

While we wait, what games do you actually want to play on the Frame when you get yours? Please specify if it's a VR title or non-VR title (unless it's a super popular one like Hades or Portal that everyone will recognize).

I went through the Steam store "great on frame" listings as well as the overall VR listings, and IMO it's quite a mixed bag. There's fairly good variety but many of the "overwhelmingly positive" titles are relatively old, like even 2017-2022. And many of the newer titles don't seem to have a lot of players yet.

Of course, if you have no intention of ever buying a Frame or want to discourage others or even hype some other device, please just refrain from commenting. This simply isn't the thread for you.

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[-] warm@kbin.earth 3 points 4 days ago

VRs biggest issue. There's no games. Meta basically killed the segment before it could even get started.

[-] SatyrSack@quokk.au 15 points 4 days ago

VRs biggest issue. There’s no games.

*gestures at all the comments in this thread*

[-] warm@kbin.earth 1 points 4 days ago

Most are old, from when the Vive and then the Index arrived. They are janky titles or existing games adapted. Alyx was the first real quality game we got.
The rest are locked behind the shitty Quest and PSVR.

There's plenty of silly little experiences, but the amount of actual games with substance is low.

[-] Deconceptualist@leminal.space 11 points 4 days ago* (last edited 4 days ago)

I've seen a couple devs talk about this on their YouTube channels. They call it a chicken and egg problem. It's hard to get funding to develop games for a platform if you don't expect a decent sized audience. And nobody wants to buy hardware if there are no games for it. And it's resource-intensive to port a game to multiple very different pieces of VR hardware.

Hopefully Valve can break through that, because I hate having horrible spyware like the Quest as the industry standard.

[-] warm@kbin.earth 7 points 4 days ago

It makes sense. But there were studios attempting to make games, until Facebook/Meta snatched them up to build an exclusive platform. Killed VRs momentum.

[-] Dettweiler42@lemmy.dbzer0.com 6 points 4 days ago

My Steam library is about 400 games. ~30% of those are exclusively VR titles, 10-15% are pancake with VR support, and less than 5% are VR with desktop support.
The only shortage I see is AAA titles, which I could care less for.

this post was submitted on 17 Sep 2026
121 points (98.4% liked)

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