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submitted 3 days ago by cm0002@suppo.fi to c/memes@sopuli.xyz
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[-] mycodesucks@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

Game developers are following the same trendline as software developers - be lazy in your programming, chug unnecessary resources, and let the end user spend their way out of it.

As an example, I think Clair Obscure is one of the best games I've played in years, but those unnecessary, egregious particle effects in EVERY single environment with NO ability to just turn them OFF are development malpractice.

[-] grranibal@lemmy.zip 1 points 1 day ago

Ah Thank you for the insight, it makes sense

this post was submitted on 16 Sep 2026
313 points (95.1% liked)

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