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this post was submitted on 18 Sep 2026
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"Motorcycle section" puts me off this game more than anything else I've heard.
To my ear, "motorcycle section" screams single-level set-piece on rails with minimal gameplay designed to show off explosions. Just like that level where you man a minigun out the door of a helicopter. You know the one, from every game released in the 2010s.
Hey, I like those sections :(
All we had to do was follow the damn Train, CJ!
If I recall correctly, the problem with that mission was that if you got TOO close to the train, the shooter couldn't hit anything, so the problem was the players did the mission TOO well. heh.
One of the easiest ways to do it is not following the train at all, but riding a bit ahead where there’s a building next to the track you can get on top of, wait for the train to catch up, jump on it, and then just shoot the three guys normally.
EXPLOSIONS??
And some of these minigun sections also don't require you to shoot anyone. Many of these onrails sections are just an interactive cutscene with one end: you getting out in one piece
Hit the nail on the head
You can thank half life 2s vehicle traversal levels for that.
HL2's airboat and vehicle sections weren't on-rails like this. You could get out and explore at any point with all the mechanics available to you. They even made it into a gigantic wave defense set piece for the final battle at the end of Episode 2.
I was saying that half life 2s iconic vehicle sections caused the industry to attempt to copycat that in many many games in the 2000s-2010s