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submitted 18 hours ago by HiroK@lemmy.world to c/games@lemmy.world
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[-] 1984@lemmy.today 7 points 11 hours ago* (last edited 11 hours ago)

I played elite dangerous for a while, was fun. But I got tired of grinding for new ships. I was just going out to kill ships for money all the time. I dont remember exploring much... What is there to explore?

[-] storm_shadow@piefed.social 22 points 11 hours ago

What is there to explore?

A whole galaxy...

...of the same 5 types of solar systems, 5 types of tasks and 5 types of stations with randomized distances in between.

[-] absquatulate@lemmy.world 3 points 4 hours ago

I really hate this reductionist attitude towards the game. I can promise you there are much more than 5 types of systems - there some 15 star classes, but then there are giants, sipergiants, you have planetoids, star orbiting othed stars, planets orbiting pulsars, moon-moons, sheperd moons, hot jupiters, gas giant pairs and many more variantions and that's just orbital mechanics, before you even get planetside or before you see the dozens of space anomalies. Stations, yes, are about 5 main types, but there are settlements, outposts, the odd science station and megaship, tourist outposts etc. The game offers a diversity in exploration that i've yet to see NMS match, despite it having landable earth likes and alien life. And Starfield somehow can't even match what's in NMS, despite todd bragging about exploration being the main focus.

Elite is a game about flying your spaceship in a space sandbox. If you like the flight model, the combat model, the symphony of sounds your ship makes you're gonna love doing whatever with it.

Now the game has plenty of flaws, and yes it is grindy ( or it used to be, as it's been lessend lf late ) but anything is grindy if you're just doing the same thing over and over. If you find you liked the game but got bored with it, maybe join a community, or join an outgoing expedition. Elite's community is unmatched in its awesomeness.

Apologies for the rant but I hate people besmirching the good name of Elite.

[-] storm_shadow@piefed.social 2 points 3 hours ago

Yes, it's hyperbole. I didn't mean there are literally only 5.

These are my criticisms of the game I've played since the closed beta. Namely that it all feels the same. Yes, like I said in my other comment, there's inevitably repetition in any game, but Elite is very shallow compared to most other sandbox games I've played.

Star types exist, yes, but they're just floating orbs of fire with different colors. Stations and outposts etc exist, but you interact with them in the same way. What is there to interact with? How does it affect the system around it or the gameplay? Factions at war spawn conflict zones, but aside from those, there's very little to make you feel like a war is actually taking place. Exploration? I haven't done that in a long time, but at least before, it consisted of you jumping to a system, honking your system scan and then going to the next system. Engineering is "hey, let's play around with a random number generator", and then wasting a lot of resources you've managed to collect in various places over a not insignificant amount of time.

Yes, it's a sandbox and I don't mind repetition, but if after a week of playing you feel like you've seen pretty much everything there is to see, barring the things you need to grind for, I wouldn't consider it worth the entrance price.

If you consider that "besmirching" the game, then I would call you excessively defensive. It's just a game, and it doesn't need you to defend it.

[-] absquatulate@lemmy.world 1 points 2 hours ago

I wasn't defending as much as offering a different perspective on the game in case someone sleeps on it. I mean, you say "mile wide and inch deep" and it is like that sometimes ( stellar anomalies are drop in, gawk, scan, screenshot and leave ). But they also say it's "space trucking simulator", and it is that too sometimes. And that it's "just a wallpaper generator", and that's also true. But these add up. There's also the "emerging gameplay" which fdev kept yapping on about - things like the fuel rats, hull seals, the dssa and star carrier networks, axi etc.

I'm probabaly wrong thinking you haven't played in a whole but you might wanna give it another chance. In their defense, fdev corrected the engineering rng bullshit and added a feature to shorten tedious in-system travel. They also reworked powerplay and added some colonization features as well as some squadron activities and operations if you're on foot. On the other hand, some flaws persist: for one, it still does not respect your time, and it still does not explain much and requires third party tools and websites if you want to dive into anything.

Also I'm genuinely curious what other sandboxes ( preferably space ) offer what elite does. I know x4 does some things much better but the flight model, controls and ui is atrocious every time I play. There's also SpaceEngine, which kinda does what Elite does with exploration but with a lot less travel time and a lot less interactivity. I was rooting for Starfield for a while but the moment todd said "One. Thousand. Planets" I knew exploration would be shite. Any other recommendations?

[-] 1984@lemmy.today 5 points 9 hours ago

Yeah this is what worries me.

[-] storm_shadow@piefed.social 6 points 9 hours ago

I don't mean to suggest Elite is necessarily a bad game because of it. Every game is ultimately limited in some ways. I've enjoyed most of my time playing it, until I hit the part where any kind of grinding just makes me unwilling to participate. I do occasionally install it, fly around a bit in VR and blast some enemies. That keeps me entertained for a few hours. Then I uninstall it and forget it exists for a few years.

So you might have fun playing it, you might not. There's a fair amount of grinding required to get the better ships or a big number in your credits account. If the limited amount of variety isn't an obstacle for you, then there's a decent chance you'll have fun.

[-] Karmatrine@sh.itjust.works 4 points 6 hours ago

I, ngl, could grind money trading for days in elite. Never was a problem for me, and haulers do generate money fast. I hate engineering though. It's unnecessary tedious. The amount of planning and time wasted just to get AX ready ship is ridiculous. And pvp balance with fdl meta somewhat puts me off. Add to this that separate arena pvp mode in elite is dead. At some point I got Soo bored that I couldn't really continue playing it. No matter what, their ass engineering is too much for me. And linear progression killed any reason to even bother with that. And recent updates don't seem to really fix any of the existing issues. They tried to make engineering less painful by making rates and activities you get materials from more consistent. But it never fixed core issues with engineering. Like broken balance, or pathing that can take days to fully upgrade the ship if you have life outside of the game. Also the fact that you have to use outfit sites and inara for almost anything route related, because UI in the game is not really done in a good way puts me of playing it on steam deck as well. Elite could be a great game, but somehow it feels that devs maintaining the game and not developing it when it comes to ship related gameplay. Oh right, f-ing potato servers that will kick you from the game even if you are in solo mode on the busy weekend is painful too. Not to say that I prefer starfield. Starfield is not even on my radar, I will prefer elite any day over starfield. Just elite state is frustrating as hell for me.

[-] 1984@lemmy.today 3 points 7 hours ago* (last edited 7 hours ago)

Yeah I did that when the game was almost new. And I dont mind some grinding for better stuff, it's just that I felt that grinding was the entire game. I was hoping to be able to buy and sell resources and transport them across star systems for a profit, under the danger of pirates attacking me. Stuff like that. But its not that kind of game.

I guess more like the original elite game worked, but with modern graphics. That would be so cool.

[-] Evotech@lemmy.world 2 points 10 hours ago

So no man’s sky with less variation?

[-] storm_shadow@piefed.social 5 points 9 hours ago

Haven't tried NMS, but I'd guess probably? "A mile wide and an inch deep" is the phrase I've commonly seen used with regards to Elite. Sure, there's a whole galaxy worth of systems, but they're all pretty much the same, with the same activities.

this post was submitted on 10 Oct 2026
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