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[-] Susaga@sh.itjust.works 101 points 1 day ago* (last edited 1 day ago)

Okay, but if your cyperpunk RPG has "d20 plus modifier vs target number" action resolution, 4-8 ability scores, skill bonuses, feats, classes, races/ancestries/backgrounds... You're going to need to explain how it's NOT like D&D. And if you proceed to describe PbtA, I will laugh at you.

I won't shame you for being like D&D. I will shame you for pretending you're not.

[-] rabidhamster@lemmy.dbzer0.com 4 points 17 hours ago

That's why a proper cyberpunk RPG needs to be entirely D6. So many D6s that you need both hands to roll them all, and a baking sheet to keep them from rolling off the table.

[-] NathanRanch@lemmy.zip 2 points 17 hours ago

Og cyberpunk used a d10

[-] Viking_Hippie@lemmy.dbzer0.com 36 points 1 day ago

PbtA

Pathfinder, but towards Argentina?

[-] Tlaloc_Temporal@lemmy.ca 14 points 1 day ago

Peanut butter the Archmage?

[-] dreadbeef@lemmy.dbzer0.com 22 points 1 day ago
[-] HeyThisIsntTheYMCA@lemmy.world 2 points 13 hours ago

No I think viking hippie was right

[-] dreadbeef@lemmy.dbzer0.com 2 points 10 hours ago

He's close: Pathfinder, but towards Albania.

[-] Hegar@fedia.io 41 points 1 day ago

It depends what you mean by "like d&d". I've heard the phrase is used by different groups to mean:

  • Has a generic fantasy setting
  • Has similar mechanics to d&d
  • Has bad mechanics
  • Has dice mechanics
  • Is mostly about fighting
  • Is a trad game
  • Is not a story game
  • Is an RPG
  • Is not cool

FYI your line breaks get collapsed. Don't worry, it's still comprehensible. Formatting tip: bullet lists would've worked here. Alternatively, for a single line break you can end the line with 2 spaces or a backslash (\)

[-] Hegar@fedia.io 14 points 1 day ago

Thank you! Must be an mbin/lemmy diference cause it was correctly formatted for me. I just made it bullet points so it's clear for all.

[-] Susaga@sh.itjust.works 11 points 1 day ago

For me, at least, "like D&D" can mean a lot of things. There are some games where you can tell their starting design point was just D&D, and everything else is either a tweak, a replacement or an addition. It doesn't matter what gets changed, so long as it's obvious what it was changed from.

The Fantasy Age system does a lot of things differently, but you can still tell they were working with D&D as their base design. You roll 3d6, but you still add your ability (and a skill bonus if you have the skill) and compare it to a target number.

[-] SlurpingPus@lemmy.world 9 points 1 day ago

The d20 System, used as the basis for D&D 3rd edition, was in fact explicitly made to accommodate different settings and additions.

[-] Maxxie@piefed.blahaj.zone 16 points 1 day ago* (last edited 1 day ago)

nah its just piles and piles of d6s and 9 in-game seconds of combat take 3-4 hours of irl time (and 2-3 months off GM lifetime) guess what are we playing ๐Ÿ˜Œ

[-] spittingimage@lemmy.world 20 points 1 day ago

No need to guess - it's Shadowrun, chummer.

[-] Maxxie@piefed.blahaj.zone 12 points 1 day ago
[-] skulblaka@sh.itjust.works 2 points 7 hours ago

Shadowrun pitches d6's like Warhammer does and is the only RPG I know of that uses them so egregiously

[-] Maxxie@piefed.blahaj.zone 1 points 5 hours ago

We've been playing for years and dropping 30+ is totally normal at our table, 40+ if someone went overboard with dermal armor or if your APC just collided with an earth spirit

[-] ChicoSuave@lemmy.world 11 points 1 day ago

Specifically 2nd edition

[-] alsimoneau@lemmy.ca 7 points 1 day ago

D12 is objectively the best dice and I need to find a system that'll let me use them more.

[-] HeyThisIsntTheYMCA@lemmy.world 1 points 13 hours ago

D4 is objectively the best because you can use them as dice and weapons.

[-] StupidOriginalName@lemmy.world 9 points 1 day ago

Daggerheart is a 2d12 system for players, but it remains a d20 system for GMs

[-] phailhaus@piefed.social 1 points 1 day ago

One Ring is 1d12 + d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn't specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.

Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.

[-] Creat@discuss.tchncs.de 2 points 1 day ago

GURPS would like a word.

this post was submitted on 11 Oct 2026
665 points (97.4% liked)

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