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Driving Game Prototyping
(youtu.be)
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For the AI profiles, a small set of numbers per driver goes a long way: reaction delay, following distance, how often they change lanes, and how late they brake. Mixing 3 or 4 profiles in the same traffic already reads as "people" rather than "cars on rails".
The thing to watch is fair vs unfair unpredictability. If a car swerves into you with no warning it feels like the game cheated. If it signals or drifts toward the line half a second first, the same move feels like a near miss you dodged. Telegraphing is what makes weaving through traffic a skill instead of luck.
Yes for sure, there are some people who tailgate, there's a shit load of people lately who don't indicate when changing lanes even in medium - heavy traffic, some people do 85 in 100 zone, some go between 90-100, some will 105 in a 100 zone, some change lanes no reasons. But amongst all that, there will need to be some order and logic too as there I'm picturing a semi-open world so AI will be getting on /off freeway, stop at stop lights etc.