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this post was submitted on 25 Oct 2026
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Game Development
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I'm the creator, good question. They're ridden, not matched. Each stem gets its own fixed level in the scene code. Then one shared gain brings the full mix to -20 LUFS, so the stems still sum to the mix exactly. Measured with ffmpeg ebur128 across the 6 scenes:
So bed and air are the loudest layers, and detail/presence sit 4-8 dB lower by design. (The synthesis code was written with AI assistance.)